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-rw-r--r--src/mbgl/renderer/render_layer.hpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index ec4c71b08c..98e151435a 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -63,7 +63,7 @@ public:
const mat4&) const { return false; };
using RenderTiles = std::vector<std::reference_wrapper<RenderTile>>;
- void setRenderTiles(RenderTiles, const TransformState&);
+ virtual void setRenderTiles(RenderTiles, const TransformState&);
// Private implementation
Immutable<style::Layer::Impl> baseImpl;
@@ -84,9 +84,6 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
- // Code specific to RenderTiles sorting / filtering
- virtual RenderTiles filterRenderTiles(RenderTiles) const;
- virtual void sortRenderTiles(const TransformState&);
// For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and
// the cached paint properties) can be still in use while the tile is loading new buckets (which will
// correpond to the current paint properties of the layer).