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-rw-r--r--src/mbgl/renderer/render_layer.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 04a1608564..3e2f1d7525 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -85,6 +85,11 @@ public:
friend std::string layoutKey(const RenderLayer&);
protected:
+ // Checks whether the current hardware can render this layer. If it can't, we'll show a warning
+ // in the console to inform the developer.
+ void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
+
+protected:
// renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
// can update opacities in the symbol buckets immediately before rendering
friend class CrossTileSymbolIndex;
@@ -95,6 +100,12 @@ protected:
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
+
+private:
+ // Some layers may not render correctly on some hardware when the vertex attribute limit of
+ // that GPU is exceeded. More attributes are used when adding many data driven paint properties
+ // to a layer.
+ bool hasRenderFailures = false;
};
} // namespace mbgl