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path: root/src/mbgl/renderer/painter_debug.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index b252e2e835..d4306d3e1a 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -4,6 +4,7 @@
#include <mbgl/map/tile_data.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/util/string.hpp>
+#include <mbgl/gl/debugging.hpp>
#ifndef BUFFER_OFFSET
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
@@ -12,7 +13,7 @@
using namespace mbgl;
void Painter::renderTileDebug(const Tile& tile) {
- gl::group group(std::string { "debug " } + std::string(tile.id));
+ gl::debugging::group group(std::string { "debug " } + std::string(tile.id));
assert(tile.data);
if (debug) {
prepareTile(tile);
@@ -22,7 +23,7 @@ void Painter::renderTileDebug(const Tile& tile) {
}
void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
- gl::group group("debug text");
+ gl::debugging::group group("debug text");
config.depthTest = false;
@@ -49,7 +50,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
}
void Painter::renderDebugFrame(const mat4 &matrix) {
- gl::group group("debug frame");
+ gl::debugging::group group("debug frame");
// Disable depth test and don't count this towards the depth buffer,
// but *don't* disable stencil test, as we want to clip the red tile border
@@ -72,7 +73,7 @@ void Painter::renderDebugText(const std::vector<std::string> &strings) {
return;
}
- gl::group group("debug text");
+ gl::debugging::group group("debug text");
config.depthTest = false;
config.stencilTest = true;