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Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index f1cf755898..8a12e5df01 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -22,7 +22,7 @@ void Painter::renderTileDebug(const Tile& tile) {
void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
MBGL_DEBUG_GROUP("debug text");
- config.depthTest = false;
+ config.depthTest = GL_FALSE;
if (!tileData.debugBucket || tileData.debugBucket->state != tileData.getState()) {
tileData.debugBucket = std::make_unique<DebugBucket>(tileData.id, tileData.getState());
@@ -47,7 +47,7 @@ void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
config.lineWidth = 2.0f * data.pixelRatio;
tileData.debugBucket->drawLines(*plainShader);
- config.depthTest = true;
+ config.depthTest = GL_TRUE;
}
void Painter::renderDebugFrame(const mat4 &matrix) {
@@ -56,8 +56,8 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
// Disable depth test and don't count this towards the depth buffer,
// but *don't* disable stencil test, as we want to clip the red tile border
// to the tile viewport.
- config.depthTest = false;
- config.stencilTest = true;
+ config.depthTest = GL_FALSE;
+ config.stencilTest = GL_TRUE;
config.program = plainShader->program;
plainShader->u_matrix = matrix;