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Diffstat (limited to 'src/mbgl/renderer/paint_parameters.cpp')
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index beaa9d34f2..ce538b2683 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -26,7 +26,7 @@ PaintParameters::PaintParameters(gl::Context& context_,
debugOptions(updateParameters.debugOptions),
contextMode(contextMode_),
timePoint(updateParameters.timePoint),
- symbolFadeChange(updateParameters.mode == MapMode::Still ? 1 : std::chrono::duration<float>(placementCommitTime - updateParameters.timePoint) / Duration(std::chrono::milliseconds(300))), // TODO don't hardcode
+ symbolFadeChange((true || updateParameters.mode == MapMode::Still) ? 1 : std::chrono::duration<float>(placementCommitTime - updateParameters.timePoint) / Duration(std::chrono::milliseconds(300))), // TODO don't hardcode
pixelRatio(pixelRatio_),
#ifndef NDEBUG
programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs)
@@ -66,15 +66,16 @@ gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
}
-gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {
- return gl::StencilMode {
- gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
- static_cast<int32_t>(id.reference.to_ulong()),
- 0,
- gl::StencilMode::Keep,
- gl::StencilMode::Keep,
- gl::StencilMode::Replace
- };
+gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& ) const {
+ return gl::StencilMode::disabled();
+// return gl::StencilMode {
+// gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
+// static_cast<int32_t>(id.reference.to_ulong()),
+// 0,
+// gl::StencilMode::Keep,
+// gl::StencilMode::Keep,
+// gl::StencilMode::Replace
+// };
}
gl::ColorMode PaintParameters::colorModeForRenderPass() const {