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Diffstat (limited to 'src/mbgl/renderer/paint_parameters.cpp')
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index 58dd5597a5..a7f621eb61 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -35,6 +35,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
// Update the default matrices to the current viewport dimensions.
state.getProjMatrix(projMatrix);
+ // Also compute a projection matrix that aligns with the current pixel grid, taking into account
+ // odd viewport sizes.
+ state.getProjMatrix(alignedProjMatrix, 1, true);
+
// Calculate a second projection matrix with the near plane clipped to 100 so as
// not to waste lots of depth buffer precision on very close empty space, for layer
// types (fill-extrusion) that use the depth buffer to emulate real-world space.
@@ -47,10 +51,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
}
}
-mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID) {
+mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned) const {
mat4 matrix;
state.matrixFor(matrix, tileID);
- matrix::multiply(matrix, projMatrix, matrix);
+ matrix::multiply(matrix, aligned ? alignedProjMatrix : projMatrix, matrix);
return matrix;
}