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Diffstat (limited to 'src/mbgl/renderer/paint_parameters.cpp')
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index badd60a53e..1d4eb412ed 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -19,10 +19,11 @@ TransformParameters::TransformParameters(const TransformState& state_)
// odd viewport sizes.
state.getProjMatrix(alignedProjMatrix, 1, true);
- // Calculate a second projection matrix with the near plane clipped to 100 so as
- // not to waste lots of depth buffer precision on very close empty space, for layer
- // types (fill-extrusion) that use the depth buffer to emulate real-world space.
- state.getProjMatrix(nearClippedProjMatrix, 100);
+ // Calculate a second projection matrix with the near plane moved further,
+ // to a tenth of the far value, so as not to waste depth buffer precision on
+ // very close empty space, for layer types (fill-extrusion) that use the
+ // depth buffer to emulate real-world space.
+ state.getProjMatrix(nearClippedProjMatrix, 0.1 * state.getCameraToCenterDistance());
}
PaintParameters::PaintParameters(gfx::Context& context_,
@@ -70,6 +71,9 @@ mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned)
}
gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const {
+ if (currentLayer < opaquePassCutoff) {
+ return gfx::DepthMode::disabled();
+ }
float depth = depthRangeSize + ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { depth, depth } };
}