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Diffstat (limited to 'src/mbgl/renderer/layers/render_symbol_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp20
1 files changed, 5 insertions, 15 deletions
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 60b0c8e2d8..b24e088ac4 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -276,6 +276,7 @@ bool RenderSymbolLayer::hasCrossfade() const {
}
void RenderSymbolLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
@@ -348,7 +349,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters) {
);
};
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -493,22 +494,11 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
}
void RenderSymbolLayer::prepare(const LayerPrepareParameters& params) {
- renderTiles = params.source->getRenderTiles();
- const auto comp = [bearing = params.state.getBearing()](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, bearing);
- auto pbr = util::rotate(pb, bearing);
-
- return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
- };
- // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
- // on top of each other, with lower symbols being drawn on top of higher symbols.
- std::sort(renderTiles.begin(), renderTiles.end(), comp);
+ renderTiles = params.source->getRenderTilesSortedByYPosition();
+ assert(renderTiles);
placementData.clear();
- for (const RenderTile& renderTile : renderTiles) {
+ for (const RenderTile& renderTile : *renderTiles) {
auto* bucket = static_cast<SymbolBucket*>(renderTile.getBucket(*baseImpl));
if (bucket && bucket->bucketLeaderID == getID()) {
// Only place this layer if it's the "group leader" for the bucket