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Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp80
1 files changed, 41 insertions, 39 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index b570d9c4c9..bf899221f8 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -20,7 +20,7 @@ using namespace style;
namespace {
-inline const HillshadeLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+inline const HillshadeLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == HillshadeLayer::Impl::staticTypeInfo());
return static_cast<const HillshadeLayer::Impl&>(*impl);
}
@@ -29,8 +29,7 @@ inline const HillshadeLayer::Impl& impl(const Immutable<style::Layer::Impl>& imp
RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl)
: RenderLayer(makeMutable<HillshadeLayerProperties>(std::move(_impl))),
- unevaluated(impl(baseImpl).paint.untransitioned()) {
-}
+ unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
RenderHillshadeLayer::~RenderHillshadeLayer() = default;
@@ -48,7 +47,7 @@ const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters&
}
void RenderHillshadeLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& parameters) {
@@ -111,21 +110,19 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
- programInstance.draw(
- parameters.context,
- *parameters.renderPass,
- gfx::Triangles(),
- parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
- gfx::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- gfx::CullFaceMode::disabled(),
- indexBuffer,
- segments,
- allUniformValues,
- allAttributeBindings,
- textureBindings,
- getID() + "/" + util::toString(id)
- );
+ programInstance.draw(parameters.context,
+ *parameters.renderPass,
+ gfx::Triangles(),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
+ gfx::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ gfx::CullFaceMode::disabled(),
+ indexBuffer,
+ segments,
+ allUniformValues,
+ allAttributeBindings,
+ textureBindings,
+ getID());
};
mat4 mat;
@@ -177,29 +174,30 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
- programInstance.draw(
- parameters.context,
- *renderPass,
- gfx::Triangles(),
- parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
- gfx::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- gfx::CullFaceMode::disabled(),
- *parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.rasterSegments,
- allUniformValues,
- allAttributeBindings,
- HillshadePrepareProgram::TextureBindings{
- textures::image::Value{ bucket.dem->getResource() },
- },
- getID() + "/p/" + util::toString(tile.id)
- );
+ // Copy over the segments so that we can create our own DrawScopes that get destroyed
+ // after this draw call.
+ auto segments = parameters.staticData.rasterSegments();
+ programInstance.draw(parameters.context,
+ *renderPass,
+ gfx::Triangles(),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
+ gfx::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ gfx::CullFaceMode::disabled(),
+ *parameters.staticData.quadTriangleIndexBuffer,
+ segments,
+ allUniformValues,
+ allAttributeBindings,
+ HillshadePrepareProgram::TextureBindings{
+ textures::image::Value{bucket.dem->getResource()},
+ },
+ "prepare");
bucket.texture = std::move(view->getTexture());
bucket.setPrepared(true);
} else if (parameters.pass == RenderPass::Translucent) {
assert(bucket.texture);
- if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
+ if (bucket.vertexBuffer && bucket.indexBuffer) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
@@ -211,13 +209,17 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
});
} else {
// Draw the full tile.
+ if (bucket.segments.empty()) {
+ // Copy over the segments so that we can create our own DrawScopes.
+ bucket.segments = parameters.staticData.rasterSegments();
+ }
draw(parameters.matrixForTile(tile.id, true),
*parameters.staticData.rasterVertexBuffer,
*parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.rasterSegments,
+ bucket.segments,
tile.id,
HillshadeProgram::TextureBindings{
- textures::image::Value{ bucket.texture->getResource(), gfx::TextureFilterType::Linear },
+ textures::image::Value{bucket.texture->getResource(), gfx::TextureFilterType::Linear},
});
}
}