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Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index e63fcf3325..fa774ce29a 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -129,11 +129,10 @@ void RenderFillLayer::render(PaintParameters& parameters) {
);
};
- // Only draw the fill when it's opaque and we're drawing opaque fragments,
- // or when it's translucent and we're drawing translucent fragments.
- if (bucket.triangleIndexBuffer &&
- (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
- evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
+ auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
+ && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f
+ && parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
+ if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque