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path: root/src/mbgl/renderer/layers/render_fill_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index c549b338df..c2bf149582 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -73,9 +73,10 @@ bool RenderFillLayer::hasCrossfade() const {
}
void RenderFillLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -129,11 +130,10 @@ void RenderFillLayer::render(PaintParameters& parameters) {
);
};
- // Only draw the fill when it's opaque and we're drawing opaque fragments,
- // or when it's translucent and we're drawing translucent fragments.
- if (bucket.triangleIndexBuffer &&
- (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
- evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
+ auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
+ && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f
+ && parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
+ if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
@@ -162,7 +162,7 @@ void RenderFillLayer::render(PaintParameters& parameters) {
parameters.renderTileClippingMasks(renderTiles);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;