diff options
Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_fill_layer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index c549b338df..c2bf149582 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -73,9 +73,10 @@ bool RenderFillLayer::hasCrossfade() const { } void RenderFillLayer::render(PaintParameters& parameters) { + assert(renderTiles); if (unevaluated.get<FillPattern>().isUndefined()) { parameters.renderTileClippingMasks(renderTiles); - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; @@ -129,11 +130,10 @@ void RenderFillLayer::render(PaintParameters& parameters) { ); }; - // Only draw the fill when it's opaque and we're drawing opaque fragments, - // or when it's translucent and we're drawing translucent fragments. - if (bucket.triangleIndexBuffer && - (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f && - evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) { + auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f + && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f + && parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent; + if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) { draw(parameters.programs.getFillLayerPrograms().fill, gfx::Triangles(), parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque @@ -162,7 +162,7 @@ void RenderFillLayer::render(PaintParameters& parameters) { parameters.renderTileClippingMasks(renderTiles); - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; |