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path: root/src/mbgl/renderer/layers/render_background_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_background_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp63
1 files changed, 35 insertions, 28 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 44c3fffb6c..2dc5fe7339 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -50,6 +50,35 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
const Properties<>::PossiblyEvaluated properties;
const BackgroundProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+ auto draw = [&](auto& program, auto&& uniformValues) {
+ const auto allUniformValues = program.computeAllUniformValues(
+ std::move(uniformValues),
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom()
+ );
+ const auto allAttributeBindings = program.computeAllAttributeBindings(
+ parameters.staticData.tileVertexBuffer,
+ paintAttributeData,
+ properties
+ );
+
+ checkRenderability(parameters, program.activeBindingCount(allAttributeBindings));
+
+ program.draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ allUniformValues,
+ allAttributeBindings,
+ getID()
+ );
+ };
+
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
@@ -60,12 +89,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.imageManager.bind(parameters.context, 0);
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.backgroundPattern.draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
+ draw(
+ parameters.programs.backgroundPattern,
BackgroundPatternUniforms::values(
parameters.matrixForTile(tileID),
evaluated.get<BackgroundOpacity>(),
@@ -75,36 +100,18 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
evaluated.get<BackgroundPattern>(),
tileID,
parameters.state
- ),
- parameters.staticData.tileVertexBuffer,
- parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.tileTriangleSegments,
- paintAttributeData,
- properties,
- parameters.state.getZoom(),
- getID()
+ )
);
}
} else {
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.background.draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
+ draw(
+ parameters.programs.background,
BackgroundProgram::UniformValues {
uniforms::u_matrix::Value{ parameters.matrixForTile(tileID) },
uniforms::u_color::Value{ evaluated.get<BackgroundColor>() },
uniforms::u_opacity::Value{ evaluated.get<BackgroundOpacity>() },
- },
- parameters.staticData.tileVertexBuffer,
- parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.tileTriangleSegments,
- paintAttributeData,
- properties,
- parameters.state.getZoom(),
- getID()
+ }
);
}
}