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path: root/src/mbgl/renderer/fill_bucket.cpp
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Diffstat (limited to 'src/mbgl/renderer/fill_bucket.cpp')
-rw-r--r--src/mbgl/renderer/fill_bucket.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/fill_bucket.cpp
index 2eeb86d4e2..3b55ca5a7d 100644
--- a/src/mbgl/renderer/fill_bucket.cpp
+++ b/src/mbgl/renderer/fill_bucket.cpp
@@ -217,7 +217,7 @@ void FillBucket::drawElements(PlainShader& shader) {
char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer.itemSize);
for (triangle_group_type& group : triangleGroups) {
group.array[0].bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index);
- CHECK_ERROR(glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index));
+ MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index));
vertex_index += group.vertex_length * vertexBuffer.itemSize;
elements_index += group.elements_length * triangleElementsBuffer.itemSize;
}
@@ -228,7 +228,7 @@ void FillBucket::drawElements(PatternShader& shader) {
char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer.itemSize);
for (triangle_group_type& group : triangleGroups) {
group.array[1].bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index);
- CHECK_ERROR(glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index));
+ MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index));
vertex_index += group.vertex_length * vertexBuffer.itemSize;
elements_index += group.elements_length * triangleElementsBuffer.itemSize;
}
@@ -239,7 +239,7 @@ void FillBucket::drawVertices(OutlineShader& shader) {
char *elements_index = BUFFER_OFFSET(line_elements_start * lineElementsBuffer.itemSize);
for (line_group_type& group : lineGroups) {
group.array[0].bind(shader, vertexBuffer, lineElementsBuffer, vertex_index);
- CHECK_ERROR(glDrawElements(GL_LINES, group.elements_length * 2, GL_UNSIGNED_SHORT, elements_index));
+ MBGL_CHECK_ERROR(glDrawElements(GL_LINES, group.elements_length * 2, GL_UNSIGNED_SHORT, elements_index));
vertex_index += group.vertex_length * vertexBuffer.itemSize;
elements_index += group.elements_length * lineElementsBuffer.itemSize;
}