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Diffstat (limited to 'src/mbgl/renderer/circle_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/circle_bucket.hpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/mbgl/renderer/circle_bucket.hpp b/src/mbgl/renderer/circle_bucket.hpp index 2f3faccdec..a682d423d6 100644 --- a/src/mbgl/renderer/circle_bucket.hpp +++ b/src/mbgl/renderer/circle_bucket.hpp @@ -1,36 +1,28 @@ #pragma once #include <mbgl/renderer/bucket.hpp> -#include <mbgl/renderer/element_group.hpp> #include <mbgl/map/mode.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gl/segment.hpp> #include <mbgl/shader/circle_vertex.hpp> namespace mbgl { -class CircleShader; - class CircleBucket : public Bucket { public: CircleBucket(const MapMode); - ~CircleBucket() override; void upload(gl::Context&) override; void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override; bool hasData() const override; - bool needsClipping() const override; void addGeometry(const GeometryCollection&); - void drawCircles(CircleShader&, gl::Context&, PaintMode); - -private: std::vector<CircleVertex> vertices; std::vector<gl::Triangle> triangles; - - std::vector<ElementGroup<CircleShader>> groups; + std::vector<gl::Segment> segments; optional<gl::VertexBuffer<CircleVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangle>> indexBuffer; |