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Diffstat (limited to 'src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index be13850e55..698895fdcf 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -50,10 +50,9 @@ FillExtrusionBucket::FillExtrusionBucket(const FillExtrusionBucket::PossiblyEval
FillExtrusionBucket::~FillExtrusionBucket() = default;
-void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions& patternPositions,
- const PatternLayerMap& patternDependencies) {
+void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies,
+ std::size_t index) {
for (auto& polygon : classifyRings(geometry)) {
// Optimize polygons with many interior rings for earcut tesselation.
limitHoles(polygon, 500);
@@ -158,16 +157,18 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
for (auto& pair : paintPropertyBinders) {
const auto it = patternDependencies.find(pair.first);
if (it != patternDependencies.end()){
- pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, it->second);
+ pair.second.populateVertexVectors(feature, vertices.elements(), index, patternPositions, it->second);
} else {
- pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, {});
+ pair.second.populateVertexVectors(feature, vertices.elements(), index, patternPositions, {});
}
}
}
void FillExtrusionBucket::upload(gfx::UploadPass& uploadPass) {
- vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices));
- indexBuffer = uploadPass.createIndexBuffer(std::move(triangles));
+ if (!uploaded) {
+ vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices));
+ indexBuffer = uploadPass.createIndexBuffer(std::move(triangles));
+ }
for (auto& pair : paintPropertyBinders) {
pair.second.upload(uploadPass);
@@ -186,4 +187,13 @@ float FillExtrusionBucket::getQueryRadius(const RenderLayer& layer) const {
return util::length(translate[0], translate[1]);
}
+void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer,
+ const std::string& layerID, const ImagePositions& imagePositions) {
+ auto it = paintPropertyBinders.find(layerID);
+ if (it != paintPropertyBinders.end()) {
+ it->second.updateVertexVectors(states, layer, imagePositions);
+ uploaded = false;
+ }
+}
+
} // namespace mbgl