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-rw-r--r--src/mbgl/programs/uniforms.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index f1b2c2fb54..184f42e504 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -14,6 +14,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
@@ -33,6 +34,9 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
+MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
@@ -47,6 +51,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);