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-rw-r--r--src/mbgl/programs/symbol_program.hpp338
1 files changed, 152 insertions, 186 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index e7c428034b..a14afac702 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -7,6 +7,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/shaders/symbol_icon.hpp>
#include <mbgl/shaders/symbol_sdf.hpp>
#include <mbgl/util/geometry.hpp>
@@ -29,11 +30,9 @@ class RenderTile;
class TransformState;
namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map);
-MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_gl_coord_matrix);
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_label_plane_matrix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);
-MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale);
@@ -42,50 +41,66 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_zoom_constant);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_layout_size);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_symbol);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
} // namespace uniforms
struct SymbolLayoutAttributes : gl::Attributes<
attributes::a_pos_offset,
attributes::a_data<uint16_t, 4>>
{
- static Vertex vertex(Point<float> a,
+ static Vertex vertex(Point<float> labelAnchor,
Point<float> o,
+ float glyphOffsetY,
uint16_t tx,
uint16_t ty,
- float minzoom,
- float maxzoom,
- float labelminzoom,
- uint8_t labelangle) {
+ const Range<float>& sizeData) {
return Vertex {
// combining pos and offset to reduce number of vertex attributes passed to shader (8 max for some devices)
{{
- static_cast<int16_t>(a.x),
- static_cast<int16_t>(a.y),
+ static_cast<int16_t>(labelAnchor.x),
+ static_cast<int16_t>(labelAnchor.y),
static_cast<int16_t>(::round(o.x * 64)), // use 1/64 pixels for placement
- static_cast<int16_t>(::round(o.y * 64))
+ static_cast<int16_t>(::round((o.y + glyphOffsetY) * 64))
}},
{{
tx,
ty,
- mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(labelminzoom * 10), // 1/10 zoom levels: z16 == 160
- static_cast<uint8_t>(labelangle)
- ),
- mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(minzoom * 10),
- static_cast<uint8_t>(::fmin(maxzoom, 25) * 10)
- )
+ static_cast<uint16_t>(sizeData.min * 10),
+ static_cast<uint16_t>(sizeData.max * 10)
}}
};
}
};
-
-class SymbolSizeAttributes : public gl::Attributes<attributes::a_size> {
-public:
- using Attribute = attributes::a_size::Type;
+
+struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle) {
+ return Vertex {
+ {{
+ anchorPoint.x,
+ anchorPoint.y,
+ labelAngle
+ }}
+ };
+ }
};
+struct SymbolOpacityAttributes : gl::Attributes<attributes::a_fade_opacity> {
+ static Vertex vertex(bool placed, float opacity) {
+ return Vertex {
+ {{ static_cast<uint8_t>((static_cast<uint8_t>(opacity * 127) << 1) | static_cast<uint8_t>(placed)) }}
+ };
+ }
+};
+
+struct ZoomEvaluatedSize {
+ bool isZoomConstant;
+ bool isFeatureConstant;
+ float sizeT;
+ float size;
+ float layoutSize;
+};
// Mimic the PaintPropertyBinder technique specifically for the {text,icon}-size layout properties
// in order to provide a 'custom' scheme for encoding the necessary attribute data. As with
// PaintPropertyBinder, SymbolSizeBinder is an abstract class whose implementations handle the
@@ -98,37 +113,27 @@ public:
uniforms::u_is_size_zoom_constant,
uniforms::u_is_size_feature_constant,
uniforms::u_size_t,
- uniforms::u_size,
- uniforms::u_layout_size>;
+ uniforms::u_size>;
using UniformValues = Uniforms::Values;
static std::unique_ptr<SymbolSizeBinder> create(const float tileZoom,
const style::DataDrivenPropertyValue<float>& sizeProperty,
const float defaultValue);
- virtual SymbolSizeAttributes::Bindings attributeBindings() const = 0;
- virtual void populateVertexVector(const GeometryTileFeature& feature) = 0;
- virtual UniformValues uniformValues(float currentZoom) const = 0;
- virtual void upload(gl::Context&) = 0;
-};
+ virtual Range<float> getVertexSizeData(const GeometryTileFeature& feature) = 0;
+ virtual ZoomEvaluatedSize evaluateForZoom(float currentZoom) const = 0;
-// Return the smallest range of stops that covers the interval [lowerZoom, upperZoom]
-template <class Stops>
-Range<float> getCoveringStops(Stops s, float lowerZoom, float upperZoom) {
- assert(!s.stops.empty());
- auto minIt = s.stops.lower_bound(lowerZoom);
- auto maxIt = s.stops.lower_bound(upperZoom);
-
- // lower_bound yields first element >= lowerZoom, but we want the *last*
- // element <= lowerZoom, so if we found a stop > lowerZoom, back up by one.
- if (minIt != s.stops.begin() && minIt != s.stops.end() && minIt->first > lowerZoom) {
- minIt--;
+ UniformValues uniformValues(float currentZoom) const {
+ const ZoomEvaluatedSize u = evaluateForZoom(currentZoom);
+ return UniformValues {
+ uniforms::u_is_size_zoom_constant::Value{ u.isZoomConstant },
+ uniforms::u_is_size_feature_constant::Value{ u.isFeatureConstant},
+ uniforms::u_size_t::Value{ u.sizeT },
+ uniforms::u_size::Value{ u.size }
+ };
}
- return Range<float> {
- minIt == s.stops.end() ? s.stops.rbegin()->first : minIt->first,
- maxIt == s.stops.end() ? s.stops.rbegin()->first : maxIt->first
- };
-}
+};
+
class ConstantSymbolSizeBinder final : public SymbolSizeBinder {
public:
@@ -139,30 +144,18 @@ public:
: layoutSize(defaultValue) {}
ConstantSymbolSizeBinder(const float tileZoom, const style::CameraFunction<float>& function_, const float /*defaultValue*/)
- : layoutSize(function_.evaluate(tileZoom + 1)) {
- function_.stops.match(
- [&] (const style::ExponentialStops<float>& stops) {
- const auto& zoomLevels = getCoveringStops(stops, tileZoom, tileZoom + 1);
- coveringRanges = std::make_tuple(
- zoomLevels,
- Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
- );
- functionInterpolationBase = stops.base;
- },
- [&] (const style::IntervalStops<float>&) {
- function = function_;
- }
+ : layoutSize(function_.evaluate(tileZoom + 1)),
+ function(function_) {
+ const Range<float> zoomLevels = function_.getCoveringStops(tileZoom, tileZoom + 1);
+ coveringRanges = std::make_tuple(
+ zoomLevels,
+ Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
);
}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { gl::DisabledAttribute() };
- }
-
- void upload(gl::Context&) override {}
- void populateVertexVector(const GeometryTileFeature&) override {};
+ Range<float> getVertexSizeData(const GeometryTileFeature&) override { return { 0.0f, 0.0f }; };
- UniformValues uniformValues(float currentZoom) const override {
+ ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float size = layoutSize;
bool isZoomConstant = !(coveringRanges || function);
if (coveringRanges) {
@@ -174,28 +167,20 @@ public:
const Range<float>& zoomLevels = std::get<0>(*coveringRanges);
const Range<float>& sizeLevels = std::get<1>(*coveringRanges);
float t = util::clamp(
- util::interpolationFactor(*functionInterpolationBase, zoomLevels, currentZoom),
+ function->interpolationFactor(zoomLevels, currentZoom),
0.0f, 1.0f
);
size = sizeLevels.min + t * (sizeLevels.max - sizeLevels.min);
} else if (function) {
size = function->evaluate(currentZoom);
}
-
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ isZoomConstant },
- uniforms::u_is_size_feature_constant::Value{ true },
- uniforms::u_size_t::Value{ 0.0f }, // unused
- uniforms::u_size::Value{ size },
- uniforms::u_layout_size::Value{ layoutSize }
- };
+
+ const float unused = 0.0f;
+ return { isZoomConstant, true, unused, size, layoutSize };
}
float layoutSize;
- // used for exponential functions
optional<std::tuple<Range<float>, Range<float>>> coveringRanges;
- optional<float> functionInterpolationBase;
- // used for interval functions
optional<style::CameraFunction<float>> function;
};
@@ -210,104 +195,51 @@ public:
defaultValue(defaultValue_) {
}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { SymbolSizeAttributes::Attribute::binding(*buffer, 0, 1) };
- }
-
- void populateVertexVector(const GeometryTileFeature& feature) override {
- const auto sizeVertex = Vertex {
- {{
- static_cast<uint16_t>(function.evaluate(feature, defaultValue) * 10)
- }}
- };
-
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
+ Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
+ const float size = function.evaluate(feature, defaultValue);
+ return { size, size };
};
- UniformValues uniformValues(float) const override {
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ true },
- uniforms::u_is_size_feature_constant::Value{ false },
- uniforms::u_size_t::Value{ 0.0f }, // unused
- uniforms::u_size::Value{ 0.0f }, // unused
- uniforms::u_layout_size::Value{ 0.0f } // unused
- };
- }
-
- void upload(gl::Context& context) override {
- buffer = VertexBuffer { context.createVertexBuffer(std::move(vertices)) };
+ ZoomEvaluatedSize evaluateForZoom(float) const override {
+ const float unused = 0.0f;
+ return { true, false, unused, unused, unused };
}
- const style::SourceFunction<float>& function;
+ style::SourceFunction<float> function;
const float defaultValue;
-
- VertexVector vertices;
- optional<VertexBuffer> buffer;
};
class CompositeFunctionSymbolSizeBinder final : public SymbolSizeBinder {
public:
- using Vertex = SymbolSizeAttributes::Vertex;
- using VertexVector = gl::VertexVector<Vertex>;
- using VertexBuffer = gl::VertexBuffer<Vertex>;
CompositeFunctionSymbolSizeBinder(const float tileZoom, const style::CompositeFunction<float>& function_, const float defaultValue_)
: function(function_),
defaultValue(defaultValue_),
layoutZoom(tileZoom + 1),
- coveringZoomStops(function.stops.match(
- [&] (const auto& stops) {
- return getCoveringStops(stops, tileZoom, tileZoom + 1); }))
+ coveringZoomStops(function.getCoveringStops(tileZoom, tileZoom + 1))
{}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { SymbolSizeAttributes::Attribute::binding(*buffer, 0) };
- }
-
- void populateVertexVector(const GeometryTileFeature& feature) override {
- const auto sizeVertex = Vertex {
- {{
- static_cast<uint16_t>(function.evaluate(coveringZoomStops.min, feature, defaultValue) * 10),
- static_cast<uint16_t>(function.evaluate(coveringZoomStops.max, feature, defaultValue) * 10),
- static_cast<uint16_t>(function.evaluate(layoutZoom, feature, defaultValue) * 10)
- }}
+ Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
+ return {
+ function.evaluate(coveringZoomStops.min, feature, defaultValue),
+ function.evaluate(coveringZoomStops.max, feature, defaultValue)
};
-
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
};
- UniformValues uniformValues(float currentZoom) const override {
+ ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float sizeInterpolationT = util::clamp(
- util::interpolationFactor(1.0f, coveringZoomStops, currentZoom),
+ function.interpolationFactor(coveringZoomStops, currentZoom),
0.0f, 1.0f
);
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ false },
- uniforms::u_is_size_feature_constant::Value{ false },
- uniforms::u_size_t::Value{ sizeInterpolationT },
- uniforms::u_size::Value{ 0.0f }, // unused
- uniforms::u_layout_size::Value{ 0.0f } // unused
- };
- }
-
- void upload(gl::Context& context) override {
- buffer = VertexBuffer { context.createVertexBuffer(std::move(vertices)) };
+ const float unused = 0.0f;
+ return { false, false, sizeInterpolationT, unused, unused };
}
- const style::CompositeFunction<float>& function;
+ style::CompositeFunction<float> function;
const float defaultValue;
float layoutZoom;
Range<float> coveringZoomStops;
-
- VertexVector vertices;
- optional<VertexBuffer> buffer;
};
@@ -321,7 +253,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolSizeAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, gl::ConcatenateAttributes<SymbolDynamicLayoutAttributes, SymbolOpacityAttributes>>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -352,29 +284,49 @@ public:
gl::DepthMode depthMode,
gl::StencilMode stencilMode,
gl::ColorMode colorMode,
- UniformValues&& uniformValues,
+ const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
+ const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
- const gl::SegmentVector<Attributes>& segments,
+ const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
- float currentZoom) {
- program.draw(
- context,
- std::move(drawMode),
- std::move(depthMode),
- std::move(stencilMode),
- std::move(colorMode),
- uniformValues
- .concat(symbolSizeBinder.uniformValues(currentZoom))
- .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)),
- LayoutAttributes::bindings(layoutVertexBuffer)
- .concat(symbolSizeBinder.attributeBindings())
- .concat(paintPropertyBinders.attributeBindings(currentProperties)),
- indexBuffer,
- segments
- );
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(symbolSizeBinder.uniformValues(currentZoom))
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
+ .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount &&
+ layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount);
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
}
};
@@ -384,13 +336,19 @@ class SymbolIconProgram : public SymbolProgram<
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
- uniforms::u_fadetexture,
- uniforms::u_is_text>,
+ uniforms::u_fade_change,
+ uniforms::u_is_text,
+ uniforms::u_camera_to_center_distance,
+ uniforms::u_pitch,
+ uniforms::u_pitch_with_map,
+ uniforms::u_max_camera_distance,
+ uniforms::u_rotate_symbol,
+ uniforms::u_aspect_ratio>,
style::IconPaintProperties>
{
public:
@@ -400,8 +358,10 @@ public:
const style::SymbolPropertyValues&,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile&,
- const TransformState&);
+ const TransformState&,
+ const float symbolFadeChange);
};
enum class SymbolSDFPart {
@@ -416,18 +376,20 @@ class SymbolSDFProgram : public SymbolProgram<
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_gamma_scale,
+ uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
- uniforms::u_bearing,
- uniforms::u_aspect_ratio,
uniforms::u_pitch_with_map,
+ uniforms::u_max_camera_distance,
+ uniforms::u_rotate_symbol,
+ uniforms::u_aspect_ratio,
+ uniforms::u_gamma_scale,
uniforms::u_is_halo>,
PaintProperties>
{
@@ -437,18 +399,20 @@ public:
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_gamma_scale,
+ uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
- uniforms::u_bearing,
+ uniforms::u_pitch_with_map,
+ uniforms::u_max_camera_distance,
+ uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio,
- uniforms::u_pitch_with_map,
+ uniforms::u_gamma_scale,
uniforms::u_is_halo>,
PaintProperties>;
@@ -462,8 +426,10 @@ public:
const style::SymbolPropertyValues&,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile&,
const TransformState&,
+ const float SymbolFadeChange,
const SymbolSDFPart);
};