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-rw-r--r--src/mbgl/programs/program.hpp34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp
index bcdb270b9c..4d5de05337 100644
--- a/src/mbgl/programs/program.hpp
+++ b/src/mbgl/programs/program.hpp
@@ -46,26 +46,38 @@ public:
Shaders::fragmentSource)) {
}
+ static typename AllUniforms::Values computeAllUniformValues(
+ const UniformValues& uniformValues,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom) {
+ return uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+ }
+
+ static typename Attributes::Bindings computeAllAttributeBindings(
+ const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties) {
+ return LayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+ }
+
+ static uint32_t activeBindingCount(const typename Attributes::Bindings& allAttributeBindings) {
+ return Attributes::activeBindingCount(allAttributeBindings);
+ }
+
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
gl::DepthMode depthMode,
gl::StencilMode stencilMode,
gl::ColorMode colorMode,
- const UniformValues& uniformValues,
- const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
- const PaintPropertyBinders& paintPropertyBinders,
- const typename PaintProperties::PossiblyEvaluated& currentProperties,
- float currentZoom,
+ const typename AllUniforms::Values& allUniformValues,
+ const typename Attributes::Bindings& allAttributeBindings,
const std::string& layerID) {
- typename AllUniforms::Values allUniformValues = uniformValues
- .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
-
- typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
- .concat(paintPropertyBinders.attributeBindings(currentProperties));
-
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);