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path: root/src/mbgl/programs/gl/symbol_sdf_icon.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/symbol_sdf_icon.cpp')
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp45
1 files changed, 32 insertions, 13 deletions
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index ef3ecd138c..d98554099f 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/symbol_sdf_icon_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolSDFIconProgram> {
+ static constexpr const char* name = "symbol_sdf_icon";
+ static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d };
+ static constexpr const auto vertexOffset = 53059;
+ static constexpr const auto fragmentOffset = 57099;
+};
+
+constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolSDFIconProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<SymbolSDFIconProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<SymbolSDFIconProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_sdf_icon",
- programs::gl::shaderSource() + 53059, programs::gl::shaderSource() + 57099);
+ return std::make_unique<gl::Program<SymbolSDFIconProgram>>(programParameters);
}
} // namespace gfx
@@ -41,7 +60,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant
#ifndef HAS_UNIFORM_u_fill_color
-uniform lowp float a_fill_color_t;
+uniform lowp float u_fill_color_t;
attribute highp vec4 a_fill_color;
varying highp vec4 fill_color;
#else
@@ -50,7 +69,7 @@ uniform highp vec4 u_fill_color;
#ifndef HAS_UNIFORM_u_halo_color
-uniform lowp float a_halo_color_t;
+uniform lowp float u_halo_color_t;
attribute highp vec4 a_halo_color;
varying highp vec4 halo_color;
#else
@@ -59,7 +78,7 @@ uniform highp vec4 u_halo_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +87,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_halo_width
-uniform lowp float a_halo_width_t;
+uniform lowp float u_halo_width_t;
attribute lowp vec2 a_halo_width;
varying lowp float halo_width;
#else
@@ -77,7 +96,7 @@ uniform lowp float u_halo_width;
#ifndef HAS_UNIFORM_u_halo_blur
-uniform lowp float a_halo_blur_t;
+uniform lowp float u_halo_blur_t;
attribute lowp vec2 a_halo_blur;
varying lowp float halo_blur;
#else
@@ -105,35 +124,35 @@ varying vec3 v_data1;
void main() {
#ifndef HAS_UNIFORM_u_fill_color
- fill_color = unpack_mix_color(a_fill_color, a_fill_color_t);
+ fill_color = unpack_mix_color(a_fill_color, u_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
#ifndef HAS_UNIFORM_u_halo_color
- halo_color = unpack_mix_color(a_halo_color, a_halo_color_t);
+ halo_color = unpack_mix_color(a_halo_color, u_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_halo_width
- halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
+ halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
#ifndef HAS_UNIFORM_u_halo_blur
- halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
+ halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif