diff options
Diffstat (limited to 'src/mbgl/programs/gl/symbol_sdf_icon.cpp')
-rw-r--r-- | src/mbgl/programs/gl/symbol_sdf_icon.cpp | 45 |
1 files changed, 32 insertions, 13 deletions
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp index ef3ecd138c..d98554099f 100644 --- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/symbol_sdf_icon_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<SymbolSDFIconProgram> { + static constexpr const char* name = "symbol_sdf_icon"; + static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d }; + static constexpr const auto vertexOffset = 53059; + static constexpr const auto fragmentOffset = 57099; +}; + +constexpr const char* ShaderSource<SymbolSDFIconProgram>::name; +constexpr const uint8_t ShaderSource<SymbolSDFIconProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<SymbolSDFIconProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<SymbolSDFIconProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_sdf_icon", - programs::gl::shaderSource() + 53059, programs::gl::shaderSource() + 57099); + return std::make_unique<gl::Program<SymbolSDFIconProgram>>(programParameters); } } // namespace gfx @@ -41,7 +60,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +69,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +78,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +87,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +96,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +124,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif |