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Diffstat (limited to 'src/mbgl/programs/gl/symbol_sdf_icon.cpp')
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index 76228062c6..e657a2707a 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -15,30 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolSDFIconProgram> {
static constexpr const char* name = "symbol_sdf_icon";
- static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 };
- static constexpr const auto vertexOffset = 53288;
- static constexpr const auto fragmentOffset = 57322;
-};
-
-constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
-constexpr const uint8_t ShaderSource<SymbolSDFIconProgram>::hash[8];
-
-} // namespace gl
-} // namespace programs
-
-namespace gfx {
-
-template <>
-std::unique_ptr<gfx::Program<SymbolSDFIconProgram>>
-Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
- return std::make_unique<gl::Program<SymbolSDFIconProgram>>(programParameters);
-}
-
-} // namespace gfx
-} // namespace mbgl
-
-// Uncompressed source of symbol_sdf_icon.vertex.glsl:
-/*
+ static constexpr const char* vertexSource = R"MBGL_SHADER(
const float PI = 3.141592653589793;
attribute vec4 a_pos_offset;
@@ -224,10 +201,8 @@ void main() {
v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity);
}
-*/
-
-// Uncompressed source of symbol_sdf_icon.fragment.glsl:
-/*
+)MBGL_SHADER";
+ static constexpr const char* fragmentSource = R"MBGL_SHADER(
#define SDF_PX 8.0
uniform bool u_is_halo;
@@ -331,5 +306,23 @@ void main() {
#endif
}
-*/
+)MBGL_SHADER";
+};
+
+constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
+constexpr const char* ShaderSource<SymbolSDFIconProgram>::vertexSource;
+constexpr const char* ShaderSource<SymbolSDFIconProgram>::fragmentSource;
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+template <>
+std::unique_ptr<gfx::Program<SymbolSDFIconProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<SymbolSDFIconProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl