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path: root/src/mbgl/programs/gl/symbol_icon.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/symbol_icon.cpp')
-rw-r--r--src/mbgl/programs/gl/symbol_icon.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp
index 733d3b7ebd..6cb2b88543 100644
--- a/src/mbgl/programs/gl/symbol_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_icon.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/symbol_icon_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolIconProgram> {
+ static constexpr const char* name = "symbol_icon";
+ static constexpr const uint8_t hash[8] = { 0x96, 0x0c, 0xef, 0xec, 0x37, 0x23, 0xf9, 0xb1 };
+ static constexpr const auto vertexOffset = 50000;
+ static constexpr const auto fragmentOffset = 52654;
+};
+
+constexpr const char* ShaderSource<SymbolIconProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolIconProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<SymbolIconProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<SymbolIconProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "symbol_icon",
- programs::gl::shaderSource() + 50000, programs::gl::shaderSource() + 52654);
+ return std::make_unique<gl::Program<SymbolIconProgram>>(programParameters);
}
} // namespace gfx
@@ -39,7 +58,7 @@ uniform float u_fade_change;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -62,7 +81,7 @@ varying float v_fade_opacity;
void main() {
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif