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path: root/src/mbgl/programs/gl/line_pattern.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/line_pattern.cpp')
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp49
1 files changed, 34 insertions, 15 deletions
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 2e9ebaf5ea..e323b16785 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/line_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<LinePatternProgram> {
+ static constexpr const char* name = "line_pattern";
+ static constexpr const uint8_t hash[8] = { 0x73, 0xa0, 0x59, 0x46, 0x57, 0xa5, 0x60, 0x25 };
+ static constexpr const auto vertexOffset = 37841;
+ static constexpr const auto fragmentOffset = 41162;
+};
+
+constexpr const char* ShaderSource<LinePatternProgram>::name;
+constexpr const uint8_t ShaderSource<LinePatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<LinePatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<LinePatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "line_pattern",
- programs::gl::shaderSource() + 37841, programs::gl::shaderSource() + 41162);
+ return std::make_unique<gl::Program<LinePatternProgram>>(programParameters);
}
} // namespace gfx
@@ -50,7 +69,7 @@ varying float v_gamma_scale;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -59,7 +78,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +87,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -76,7 +95,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -84,7 +103,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
#else
uniform mediump float u_width;
@@ -92,7 +111,7 @@ uniform mediump float u_width;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -101,7 +120,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -112,35 +131,35 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_width
- mediump float width = unpack_mix_vec2(a_width, a_width_t);
+ mediump float width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif