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path: root/src/mbgl/programs/gl/line_pattern.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/line_pattern.cpp')
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 96da8a4f2a..38a33cb994 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -15,30 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<LinePatternProgram> {
static constexpr const char* name = "line_pattern";
- static constexpr const uint8_t hash[8] = { 0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61 };
- static constexpr const auto vertexOffset = 37846;
- static constexpr const auto fragmentOffset = 41240;
-};
-
-constexpr const char* ShaderSource<LinePatternProgram>::name;
-constexpr const uint8_t ShaderSource<LinePatternProgram>::hash[8];
-
-} // namespace gl
-} // namespace programs
-
-namespace gfx {
-
-template <>
-std::unique_ptr<gfx::Program<LinePatternProgram>>
-Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
- return std::make_unique<gl::Program<LinePatternProgram>>(programParameters);
-}
-
-} // namespace gfx
-} // namespace mbgl
-
-// Uncompressed source of line_pattern.vertex.glsl:
-/*
+ static constexpr const char* vertexSource = R"MBGL_SHADER(
// floor(127 / 2) == 63.0
// the maximum allowed miter limit is 2.0 at the moment. the extrude normal is
// stored in a byte (-128..127). we scale regular normals up to length 63, but
@@ -226,10 +203,8 @@ void main() {
v_width2 = vec2(outset, inset);
}
-*/
-
-// Uncompressed source of line_pattern.fragment.glsl:
-/*
+)MBGL_SHADER";
+ static constexpr const char* fragmentSource = R"MBGL_SHADER(
uniform lowp float u_device_pixel_ratio;
uniform vec2 u_texsize;
uniform float u_fade;
@@ -341,5 +316,23 @@ void main() {
#endif
}
-*/
+)MBGL_SHADER";
+};
+
+constexpr const char* ShaderSource<LinePatternProgram>::name;
+constexpr const char* ShaderSource<LinePatternProgram>::vertexSource;
+constexpr const char* ShaderSource<LinePatternProgram>::fragmentSource;
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+template <>
+std::unique_ptr<gfx::Program<LinePatternProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<LinePatternProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl