diff options
Diffstat (limited to 'src/mbgl/programs/gl/line.cpp')
-rw-r--r-- | src/mbgl/programs/gl/line.cpp | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index c25679ae1f..e59cb07cb9 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/line_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<LineProgram> { + static constexpr const char* name = "line"; + static constexpr const uint8_t hash[8] = { 0x44, 0x46, 0x9e, 0x59, 0x02, 0xbb, 0xaa, 0xae }; + static constexpr const auto vertexOffset = 30585; + static constexpr const auto fragmentOffset = 33509; +}; + +constexpr const char* ShaderSource<LineProgram>::name; +constexpr const uint8_t ShaderSource<LineProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<LineProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<LineProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "line", - programs::gl::shaderSource() + 30585, programs::gl::shaderSource() + 33509); + return std::make_unique<gl::Program<LineProgram>>(programParameters); } } // namespace gfx @@ -48,7 +67,7 @@ varying highp float v_linesofar; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -57,7 +76,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -66,7 +85,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -75,7 +94,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -83,7 +102,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -91,7 +110,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -101,42 +120,42 @@ uniform mediump float u_width; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif |