diff options
Diffstat (limited to 'src/mbgl/programs/gl/hillshade_prepare.cpp')
-rw-r--r-- | src/mbgl/programs/gl/hillshade_prepare.cpp | 51 |
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp index 1aef64293b..eef421a012 100644 --- a/src/mbgl/programs/gl/hillshade_prepare.cpp +++ b/src/mbgl/programs/gl/hillshade_prepare.cpp @@ -15,30 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<HillshadePrepareProgram> { static constexpr const char* name = "hillshade_prepare"; - static constexpr const uint8_t hash[8] = { 0xe6, 0x01, 0xf2, 0xbb, 0xa0, 0x77, 0x1d, 0xeb }; - static constexpr const auto vertexOffset = 27698; - static constexpr const auto fragmentOffset = 27991; -}; - -constexpr const char* ShaderSource<HillshadePrepareProgram>::name; -constexpr const uint8_t ShaderSource<HillshadePrepareProgram>::hash[8]; - -} // namespace gl -} // namespace programs - -namespace gfx { - -template <> -std::unique_ptr<gfx::Program<HillshadePrepareProgram>> -Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { - return std::make_unique<gl::Program<HillshadePrepareProgram>>(programParameters); -} - -} // namespace gfx -} // namespace mbgl - -// Uncompressed source of hillshade_prepare.vertex.glsl: -/* + static constexpr const char* vertexSource = R"MBGL_SHADER( uniform mat4 u_matrix; uniform vec2 u_dimension; @@ -55,10 +32,8 @@ void main() { v_pos = (a_texture_pos / 8192.0) * scale + epsilon; } -*/ - -// Uncompressed source of hillshade_prepare.fragment.glsl: -/* +)MBGL_SHADER"; + static constexpr const char* fragmentSource = R"MBGL_SHADER( #ifdef GL_ES precision highp float; #endif @@ -132,5 +107,23 @@ void main() { #endif } -*/ +)MBGL_SHADER"; +}; + +constexpr const char* ShaderSource<HillshadePrepareProgram>::name; +constexpr const char* ShaderSource<HillshadePrepareProgram>::vertexSource; +constexpr const char* ShaderSource<HillshadePrepareProgram>::fragmentSource; + +} // namespace gl +} // namespace programs + +namespace gfx { +template <> +std::unique_ptr<gfx::Program<HillshadePrepareProgram>> +Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { + return std::make_unique<gl::Program<HillshadePrepareProgram>>(programParameters); +} + +} // namespace gfx +} // namespace mbgl |