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Diffstat (limited to 'src/mbgl/programs/gl/heatmap.cpp')
-rw-r--r--src/mbgl/programs/gl/heatmap.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp
index 59f8ad9f69..3b960f1bda 100644
--- a/src/mbgl/programs/gl/heatmap.cpp
+++ b/src/mbgl/programs/gl/heatmap.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<HeatmapProgram> {
+ static constexpr const char* name = "heatmap";
+ static constexpr const uint8_t hash[8] = { 0xab, 0x97, 0x81, 0x5c, 0xa2, 0x88, 0xaa, 0x7e };
+ static constexpr const auto vertexOffset = 7983;
+ static constexpr const auto fragmentOffset = 9030;
+};
+
+constexpr const char* ShaderSource<HeatmapProgram>::name;
+constexpr const uint8_t ShaderSource<HeatmapProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<HeatmapProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<HeatmapProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "heatmap",
- programs::gl::shaderSource() + 7983, programs::gl::shaderSource() + 9030);
+ return std::make_unique<gl::Program<HeatmapProgram>>(programParameters);
}
} // namespace gfx
@@ -22,7 +41,7 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
/*
#ifndef HAS_UNIFORM_u_weight
-uniform lowp float a_weight_t;
+uniform lowp float u_weight_t;
attribute highp vec2 a_weight;
varying highp float weight;
#else
@@ -31,7 +50,7 @@ uniform highp float u_weight;
#ifndef HAS_UNIFORM_u_radius
-uniform lowp float a_radius_t;
+uniform lowp float u_radius_t;
attribute mediump vec2 a_radius;
#else
uniform mediump float u_radius;
@@ -58,14 +77,14 @@ const highp float ZERO = 1.0 / 255.0 / 16.0;
void main(void) {
#ifndef HAS_UNIFORM_u_weight
- weight = unpack_mix_vec2(a_weight, a_weight_t);
+ weight = unpack_mix_vec2(a_weight, u_weight_t);
#else
highp float weight = u_weight;
#endif
#ifndef HAS_UNIFORM_u_radius
- mediump float radius = unpack_mix_vec2(a_radius, a_radius_t);
+ mediump float radius = unpack_mix_vec2(a_radius, u_radius_t);
#else
mediump float radius = u_radius;
#endif