diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_pattern.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_pattern.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp index 256b1ede99..fd16d8bfc9 100644 --- a/src/mbgl/programs/gl/fill_pattern.cpp +++ b/src/mbgl/programs/gl/fill_pattern.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/fill_pattern_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<FillPatternProgram> { + static constexpr const char* name = "fill_pattern"; + static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 }; + static constexpr const auto vertexOffset = 18259; + static constexpr const auto fragmentOffset = 20038; +}; + +constexpr const char* ShaderSource<FillPatternProgram>::name; +constexpr const uint8_t ShaderSource<FillPatternProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<FillPatternProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<FillPatternProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "fill_pattern", - programs::gl::shaderSource() + 18259, programs::gl::shaderSource() + 20038); + return std::make_unique<gl::Program<FillPatternProgram>>(programParameters); } } // namespace gfx @@ -32,7 +51,7 @@ varying vec2 v_pos_b; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -41,7 +60,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -50,7 +69,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -61,7 +80,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif |