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path: root/src/mbgl/programs/gl/fill_pattern.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/fill_pattern.cpp')
-rw-r--r--src/mbgl/programs/gl/fill_pattern.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp
index 256b1ede99..fd16d8bfc9 100644
--- a/src/mbgl/programs/gl/fill_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_pattern.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/fill_pattern_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<FillPatternProgram> {
+ static constexpr const char* name = "fill_pattern";
+ static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 };
+ static constexpr const auto vertexOffset = 18259;
+ static constexpr const auto fragmentOffset = 20038;
+};
+
+constexpr const char* ShaderSource<FillPatternProgram>::name;
+constexpr const uint8_t ShaderSource<FillPatternProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<FillPatternProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<FillPatternProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "fill_pattern",
- programs::gl::shaderSource() + 18259, programs::gl::shaderSource() + 20038);
+ return std::make_unique<gl::Program<FillPatternProgram>>(programParameters);
}
} // namespace gfx
@@ -32,7 +51,7 @@ varying vec2 v_pos_b;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -41,7 +60,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -50,7 +69,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -61,7 +80,7 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif