diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_outline_pattern.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_outline_pattern.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp index 7e0bf19655..40aa5ea2de 100644 --- a/src/mbgl/programs/gl/fill_outline_pattern.cpp +++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/fill_outline_pattern_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<FillOutlinePatternProgram> { + static constexpr const char* name = "fill_outline_pattern"; + static constexpr const uint8_t hash[8] = { 0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84 }; + static constexpr const auto vertexOffset = 15092; + static constexpr const auto fragmentOffset = 16952; +}; + +constexpr const char* ShaderSource<FillOutlinePatternProgram>::name; +constexpr const uint8_t ShaderSource<FillOutlinePatternProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<FillOutlinePatternProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<FillOutlinePatternProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "fill_outline_pattern", - programs::gl::shaderSource() + 15092, programs::gl::shaderSource() + 16952); + return std::make_unique<gl::Program<FillOutlinePatternProgram>>(programParameters); } } // namespace gfx @@ -34,7 +53,7 @@ varying vec2 v_pos; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -43,7 +62,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -52,7 +71,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -63,7 +82,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif |