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Diffstat (limited to 'src/mbgl/programs/gl/fill_outline.cpp')
-rw-r--r--src/mbgl/programs/gl/fill_outline.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp
index e7644468a5..82d56710a7 100644
--- a/src/mbgl/programs/gl/fill_outline.cpp
+++ b/src/mbgl/programs/gl/fill_outline.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<FillOutlineProgram> {
static constexpr const char* name = "fill_outline";
- static constexpr const uint8_t hash[8] = { 0x56, 0x65, 0x69, 0x4b, 0x70, 0x2d, 0x3d, 0xc4 };
- static constexpr const auto vertexOffset = 13678;
- static constexpr const auto fragmentOffset = 14503;
+ static constexpr const uint8_t hash[8] = { 0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb };
+ static constexpr const auto vertexOffset = 13722;
+ static constexpr const auto fragmentOffset = 14547;
};
constexpr const char* ShaderSource<FillOutlineProgram>::name;
@@ -89,6 +89,8 @@ void main() {
// Uncompressed source of fill_outline.fragment.glsl:
/*
+varying vec2 v_pos;
+
#ifndef HAS_UNIFORM_u_outline_color
varying highp vec4 outline_color;
@@ -104,8 +106,6 @@ uniform lowp float u_opacity;
#endif
-varying vec2 v_pos;
-
void main() {
#ifdef HAS_UNIFORM_u_outline_color