diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_outline.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_outline.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp index e7644468a5..82d56710a7 100644 --- a/src/mbgl/programs/gl/fill_outline.cpp +++ b/src/mbgl/programs/gl/fill_outline.cpp @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<FillOutlineProgram> { static constexpr const char* name = "fill_outline"; - static constexpr const uint8_t hash[8] = { 0x56, 0x65, 0x69, 0x4b, 0x70, 0x2d, 0x3d, 0xc4 }; - static constexpr const auto vertexOffset = 13678; - static constexpr const auto fragmentOffset = 14503; + static constexpr const uint8_t hash[8] = { 0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb }; + static constexpr const auto vertexOffset = 13722; + static constexpr const auto fragmentOffset = 14547; }; constexpr const char* ShaderSource<FillOutlineProgram>::name; @@ -89,6 +89,8 @@ void main() { // Uncompressed source of fill_outline.fragment.glsl: /* +varying vec2 v_pos; + #ifndef HAS_UNIFORM_u_outline_color varying highp vec4 outline_color; @@ -104,8 +106,6 @@ uniform lowp float u_opacity; #endif -varying vec2 v_pos; - void main() { #ifdef HAS_UNIFORM_u_outline_color |