diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_extrusion_pattern.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_extrusion_pattern.cpp | 51 |
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 1d330220e4..67aa9222e3 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -15,30 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillExtrusionPatternProgram> { static constexpr const char* name = "fill_extrusion_pattern"; - static constexpr const uint8_t hash[8] = { 0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86 }; - static constexpr const auto vertexOffset = 23330; - static constexpr const auto fragmentOffset = 26301; -}; - -constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name; -constexpr const uint8_t ShaderSource<FillExtrusionPatternProgram>::hash[8]; - -} // namespace gl -} // namespace programs - -namespace gfx { - -template <> -std::unique_ptr<gfx::Program<FillExtrusionPatternProgram>> -Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { - return std::make_unique<gl::Program<FillExtrusionPatternProgram>>(programParameters); -} - -} // namespace gfx -} // namespace mbgl - -// Uncompressed source of fill_extrusion_pattern.vertex.glsl: -/* + static constexpr const char* vertexSource = R"MBGL_SHADER( uniform mat4 u_matrix; uniform vec2 u_pixel_coord_upper; uniform vec2 u_pixel_coord_lower; @@ -172,10 +149,8 @@ void main() { v_lighting *= u_opacity; } -*/ - -// Uncompressed source of fill_extrusion_pattern.fragment.glsl: -/* +)MBGL_SHADER"; + static constexpr const char* fragmentSource = R"MBGL_SHADER( uniform vec2 u_texsize; uniform float u_fade; @@ -258,5 +233,23 @@ void main() { #endif } -*/ +)MBGL_SHADER"; +}; + +constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name; +constexpr const char* ShaderSource<FillExtrusionPatternProgram>::vertexSource; +constexpr const char* ShaderSource<FillExtrusionPatternProgram>::fragmentSource; + +} // namespace gl +} // namespace programs + +namespace gfx { +template <> +std::unique_ptr<gfx::Program<FillExtrusionPatternProgram>> +Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { + return std::make_unique<gl::Program<FillExtrusionPatternProgram>>(programParameters); +} + +} // namespace gfx +} // namespace mbgl |