diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill.cpp | 51 |
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp index 77c839850b..6195034e36 100644 --- a/src/mbgl/programs/gl/fill.cpp +++ b/src/mbgl/programs/gl/fill.cpp @@ -15,30 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillProgram> { static constexpr const char* name = "fill"; - static constexpr const uint8_t hash[8] = { 0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d }; - static constexpr const auto vertexOffset = 12654; - static constexpr const auto fragmentOffset = 13298; -}; - -constexpr const char* ShaderSource<FillProgram>::name; -constexpr const uint8_t ShaderSource<FillProgram>::hash[8]; - -} // namespace gl -} // namespace programs - -namespace gfx { - -template <> -std::unique_ptr<gfx::Program<FillProgram>> -Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { - return std::make_unique<gl::Program<FillProgram>>(programParameters); -} - -} // namespace gfx -} // namespace mbgl - -// Uncompressed source of fill.vertex.glsl: -/* + static constexpr const char* vertexSource = R"MBGL_SHADER( attribute vec2 a_pos; uniform mat4 u_matrix; @@ -81,10 +58,8 @@ void main() { gl_Position = u_matrix * vec4(a_pos, 0, 1); } -*/ - -// Uncompressed source of fill.fragment.glsl: -/* +)MBGL_SHADER"; + static constexpr const char* fragmentSource = R"MBGL_SHADER( #ifndef HAS_UNIFORM_u_color varying highp vec4 color; @@ -119,5 +94,23 @@ void main() { #endif } -*/ +)MBGL_SHADER"; +}; + +constexpr const char* ShaderSource<FillProgram>::name; +constexpr const char* ShaderSource<FillProgram>::vertexSource; +constexpr const char* ShaderSource<FillProgram>::fragmentSource; + +} // namespace gl +} // namespace programs + +namespace gfx { +template <> +std::unique_ptr<gfx::Program<FillProgram>> +Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { + return std::make_unique<gl::Program<FillProgram>>(programParameters); +} + +} // namespace gfx +} // namespace mbgl |