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-rw-r--r--src/mbgl/programs/gl/extrusion_texture.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mbgl/programs/gl/extrusion_texture.cpp b/src/mbgl/programs/gl/extrusion_texture.cpp
new file mode 100644
index 0000000000..bd320d52cf
--- /dev/null
+++ b/src/mbgl/programs/gl/extrusion_texture.cpp
@@ -0,0 +1,52 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/programs/extrusion_texture_program.hpp>
+#include <mbgl/programs/gl/shader_source.hpp>
+#include <mbgl/gl/program.hpp>
+
+namespace mbgl {
+namespace gfx {
+
+template <>
+std::unique_ptr<Program<ExtrusionTextureProgram>>
+Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
+ return gl::Program<ExtrusionTextureProgram>::createProgram(
+ reinterpret_cast<gl::Context&>(*this), programParameters, "extrusion_texture",
+ programs::gl::shaderSource() + 27554, programs::gl::shaderSource() + 27734);
+}
+
+} // namespace gfx
+} // namespace mbgl
+
+// Uncompressed source of extrusion_texture.vertex.glsl:
+/*
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+*/
+
+// Uncompressed source of extrusion_texture.fragment.glsl:
+/*
+uniform sampler2D u_image;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+*/
+