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Diffstat (limited to 'src/mbgl/programs/gl/collision_circle.cpp')
-rw-r--r--src/mbgl/programs/gl/collision_circle.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/collision_circle.cpp b/src/mbgl/programs/gl/collision_circle.cpp
index 3878122f4b..09e8c27a61 100644
--- a/src/mbgl/programs/gl/collision_circle.cpp
+++ b/src/mbgl/programs/gl/collision_circle.cpp
@@ -15,30 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<CollisionCircleProgram> {
static constexpr const char* name = "collision_circle";
- static constexpr const uint8_t hash[8] = { 0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82 };
- static constexpr const auto vertexOffset = 10902;
- static constexpr const auto fragmentOffset = 11818;
-};
-
-constexpr const char* ShaderSource<CollisionCircleProgram>::name;
-constexpr const uint8_t ShaderSource<CollisionCircleProgram>::hash[8];
-
-} // namespace gl
-} // namespace programs
-
-namespace gfx {
-
-template <>
-std::unique_ptr<gfx::Program<CollisionCircleProgram>>
-Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
- return std::make_unique<gl::Program<CollisionCircleProgram>>(programParameters);
-}
-
-} // namespace gfx
-} // namespace mbgl
-
-// Uncompressed source of collision_circle.vertex.glsl:
-/*
+ static constexpr const char* vertexSource = R"MBGL_SHADER(
attribute vec2 a_pos;
attribute vec2 a_anchor_pos;
attribute vec2 a_extrude;
@@ -76,10 +53,8 @@ void main() {
v_extrude_scale = u_extrude_scale * u_camera_to_center_distance * collision_perspective_ratio;
}
-*/
-
-// Uncompressed source of collision_circle.fragment.glsl:
-/*
+)MBGL_SHADER";
+ static constexpr const char* fragmentSource = R"MBGL_SHADER(
uniform float u_overscale_factor;
varying float v_placed;
@@ -115,5 +90,23 @@ void main() {
gl_FragColor = opacity_t * color;
}
-*/
+)MBGL_SHADER";
+};
+
+constexpr const char* ShaderSource<CollisionCircleProgram>::name;
+constexpr const char* ShaderSource<CollisionCircleProgram>::vertexSource;
+constexpr const char* ShaderSource<CollisionCircleProgram>::fragmentSource;
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+template <>
+std::unique_ptr<gfx::Program<CollisionCircleProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<CollisionCircleProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl