diff options
Diffstat (limited to 'src/mbgl/programs/gl/circle.cpp')
-rw-r--r-- | src/mbgl/programs/gl/circle.cpp | 53 |
1 files changed, 36 insertions, 17 deletions
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp index 04c3f60870..d1f1e29d33 100644 --- a/src/mbgl/programs/gl/circle.cpp +++ b/src/mbgl/programs/gl/circle.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/circle_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<CircleProgram> { + static constexpr const char* name = "circle"; + static constexpr const uint8_t hash[8] = { 0xf0, 0x3e, 0x18, 0xb7, 0x75, 0xb2, 0xde, 0xa9 }; + static constexpr const auto vertexOffset = 2927; + static constexpr const auto fragmentOffset = 6093; +}; + +constexpr const char* ShaderSource<CircleProgram>::name; +constexpr const uint8_t ShaderSource<CircleProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<CircleProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<CircleProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "circle", - programs::gl::shaderSource() + 2927, programs::gl::shaderSource() + 6093); + return std::make_unique<gl::Program<CircleProgram>>(programParameters); } } // namespace gfx @@ -30,7 +49,7 @@ attribute vec2 a_pos; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -39,7 +58,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; varying mediump float radius; #else @@ -48,7 +67,7 @@ uniform mediump float u_radius; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -57,7 +76,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -66,7 +85,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_stroke_color -uniform lowp float a_stroke_color_t; +uniform lowp float u_stroke_color_t; attribute highp vec4 a_stroke_color; varying highp vec4 stroke_color; #else @@ -75,7 +94,7 @@ uniform highp vec4 u_stroke_color; #ifndef HAS_UNIFORM_u_stroke_width -uniform lowp float a_stroke_width_t; +uniform lowp float u_stroke_width_t; attribute mediump vec2 a_stroke_width; varying mediump float stroke_width; #else @@ -84,7 +103,7 @@ uniform mediump float u_stroke_width; #ifndef HAS_UNIFORM_u_stroke_opacity -uniform lowp float a_stroke_opacity_t; +uniform lowp float u_stroke_opacity_t; attribute lowp vec2 a_stroke_opacity; varying lowp float stroke_opacity; #else @@ -97,49 +116,49 @@ varying vec3 v_data; void main(void) { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_radius - radius = unpack_mix_vec2(a_radius, a_radius_t); + radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_stroke_color - stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t); + stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t); #else highp vec4 stroke_color = u_stroke_color; #endif #ifndef HAS_UNIFORM_u_stroke_width - stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t); + stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t); #else mediump float stroke_width = u_stroke_width; #endif #ifndef HAS_UNIFORM_u_stroke_opacity - stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t); + stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t); #else lowp float stroke_opacity = u_stroke_opacity; #endif |