summaryrefslogtreecommitdiff
path: root/src/mbgl/programs/gl/background_pattern.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/programs/gl/background_pattern.cpp')
-rw-r--r--src/mbgl/programs/gl/background_pattern.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/background_pattern.cpp b/src/mbgl/programs/gl/background_pattern.cpp
index 482814cbda..ca306f510d 100644
--- a/src/mbgl/programs/gl/background_pattern.cpp
+++ b/src/mbgl/programs/gl/background_pattern.cpp
@@ -15,30 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<BackgroundPatternProgram> {
static constexpr const char* name = "background_pattern";
- static constexpr const uint8_t hash[8] = { 0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19 };
- static constexpr const auto vertexOffset = 1675;
- static constexpr const auto fragmentOffset = 2266;
-};
-
-constexpr const char* ShaderSource<BackgroundPatternProgram>::name;
-constexpr const uint8_t ShaderSource<BackgroundPatternProgram>::hash[8];
-
-} // namespace gl
-} // namespace programs
-
-namespace gfx {
-
-template <>
-std::unique_ptr<gfx::Program<BackgroundPatternProgram>>
-Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
- return std::make_unique<gl::Program<BackgroundPatternProgram>>(programParameters);
-}
-
-} // namespace gfx
-} // namespace mbgl
-
-// Uncompressed source of background_pattern.vertex.glsl:
-/*
+ static constexpr const char* vertexSource = R"MBGL_SHADER(
uniform mat4 u_matrix;
uniform vec2 u_pattern_size_a;
uniform vec2 u_pattern_size_b;
@@ -60,10 +37,8 @@ void main() {
v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
}
-*/
-
-// Uncompressed source of background_pattern.fragment.glsl:
-/*
+)MBGL_SHADER";
+ static constexpr const char* fragmentSource = R"MBGL_SHADER(
uniform vec2 u_pattern_tl_a;
uniform vec2 u_pattern_br_a;
uniform vec2 u_pattern_tl_b;
@@ -93,5 +68,23 @@ void main() {
#endif
}
-*/
+)MBGL_SHADER";
+};
+
+constexpr const char* ShaderSource<BackgroundPatternProgram>::name;
+constexpr const char* ShaderSource<BackgroundPatternProgram>::vertexSource;
+constexpr const char* ShaderSource<BackgroundPatternProgram>::fragmentSource;
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+template <>
+std::unique_ptr<gfx::Program<BackgroundPatternProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<BackgroundPatternProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl