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-rw-r--r--src/mbgl/programs/gl/background.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp
new file mode 100644
index 0000000000..da5ea25410
--- /dev/null
+++ b/src/mbgl/programs/gl/background.cpp
@@ -0,0 +1,47 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/programs/background_program.hpp>
+#include <mbgl/programs/gl/shader_source.hpp>
+#include <mbgl/gl/program.hpp>
+
+namespace mbgl {
+namespace gfx {
+
+template <>
+std::unique_ptr<Program<BackgroundProgram>>
+Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
+ return gl::Program<BackgroundProgram>::createProgram(
+ reinterpret_cast<gl::Context&>(*this), programParameters, "background",
+ programs::gl::shaderSource() + 1429, programs::gl::shaderSource() + 1525);
+}
+
+} // namespace gfx
+} // namespace mbgl
+
+// Uncompressed source of background.vertex.glsl:
+/*
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+}
+
+*/
+
+// Uncompressed source of background.fragment.glsl:
+/*
+uniform vec4 u_color;
+uniform float u_opacity;
+
+void main() {
+ gl_FragColor = u_color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+*/
+