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-rw-r--r--src/mbgl/programs/gl/background.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp
index da5ea25410..78074d670f 100644
--- a/src/mbgl/programs/gl/background.cpp
+++ b/src/mbgl/programs/gl/background.cpp
@@ -1,18 +1,37 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/background_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/gl/program.hpp>
namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<BackgroundProgram> {
+ static constexpr const char* name = "background";
+ static constexpr const uint8_t hash[8] = { 0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef };
+ static constexpr const auto vertexOffset = 1429;
+ static constexpr const auto fragmentOffset = 1525;
+};
+
+constexpr const char* ShaderSource<BackgroundProgram>::name;
+constexpr const uint8_t ShaderSource<BackgroundProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
namespace gfx {
template <>
std::unique_ptr<Program<BackgroundProgram>>
Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
- return gl::Program<BackgroundProgram>::createProgram(
- reinterpret_cast<gl::Context&>(*this), programParameters, "background",
- programs::gl::shaderSource() + 1429, programs::gl::shaderSource() + 1525);
+ return std::make_unique<gl::Program<BackgroundProgram>>(programParameters);
}
} // namespace gfx