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-rw-r--r--src/mbgl/programs/gl/background.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp
index f3d2cdfd90..aacc4b2886 100644
--- a/src/mbgl/programs/gl/background.cpp
+++ b/src/mbgl/programs/gl/background.cpp
@@ -15,30 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<BackgroundProgram> {
static constexpr const char* name = "background";
- static constexpr const uint8_t hash[8] = { 0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef };
- static constexpr const auto vertexOffset = 1429;
- static constexpr const auto fragmentOffset = 1525;
-};
-
-constexpr const char* ShaderSource<BackgroundProgram>::name;
-constexpr const uint8_t ShaderSource<BackgroundProgram>::hash[8];
-
-} // namespace gl
-} // namespace programs
-
-namespace gfx {
-
-template <>
-std::unique_ptr<gfx::Program<BackgroundProgram>>
-Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
- return std::make_unique<gl::Program<BackgroundProgram>>(programParameters);
-}
-
-} // namespace gfx
-} // namespace mbgl
-
-// Uncompressed source of background.vertex.glsl:
-/*
+ static constexpr const char* vertexSource = R"MBGL_SHADER(
attribute vec2 a_pos;
uniform mat4 u_matrix;
@@ -47,10 +24,8 @@ void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
-*/
-
-// Uncompressed source of background.fragment.glsl:
-/*
+)MBGL_SHADER";
+ static constexpr const char* fragmentSource = R"MBGL_SHADER(
uniform vec4 u_color;
uniform float u_opacity;
@@ -62,5 +37,23 @@ void main() {
#endif
}
-*/
+)MBGL_SHADER";
+};
+
+constexpr const char* ShaderSource<BackgroundProgram>::name;
+constexpr const char* ShaderSource<BackgroundProgram>::vertexSource;
+constexpr const char* ShaderSource<BackgroundProgram>::fragmentSource;
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+template <>
+std::unique_ptr<gfx::Program<BackgroundProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<BackgroundProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl