summaryrefslogtreecommitdiff
path: root/src/mbgl/programs/fill_extrusion_program.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/programs/fill_extrusion_program.cpp')
-rw-r--r--src/mbgl/programs/fill_extrusion_program.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp
index 7688d09299..d301f32707 100644
--- a/src/mbgl/programs/fill_extrusion_program.cpp
+++ b/src/mbgl/programs/fill_extrusion_program.cpp
@@ -38,10 +38,10 @@ float lightIntensity(const EvaluatedLight& light) {
FillExtrusionProgram::LayoutUniformValues FillExtrusionProgram::layoutUniformValues(
mat4 matrix, const TransformState& state, const EvaluatedLight& light) {
return {
- uniforms::u_matrix::Value( matrix ),
- uniforms::u_lightcolor::Value( lightColor(light) ),
- uniforms::u_lightpos::Value( lightPosition(light, state) ),
- uniforms::u_lightintensity::Value( lightIntensity(light) )
+ uniforms::matrix::Value( matrix ),
+ uniforms::lightcolor::Value( lightColor(light) ),
+ uniforms::lightpos::Value( lightPosition(light, state) ),
+ uniforms::lightintensity::Value( lightIntensity(light) )
};
}
@@ -60,16 +60,16 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix,
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return {
- uniforms::u_matrix::Value( matrix ),
- uniforms::u_scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ),
- uniforms::u_texsize::Value( atlasSize ),
- uniforms::u_fade::Value( crossfade.t ),
- uniforms::u_pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ),
- uniforms::u_pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ),
- uniforms::u_height_factor::Value( heightFactor ),
- uniforms::u_lightcolor::Value( lightColor(light) ),
- uniforms::u_lightpos::Value( lightPosition(light, state) ),
- uniforms::u_lightintensity::Value( lightIntensity(light) ),
+ uniforms::matrix::Value( matrix ),
+ uniforms::scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ),
+ uniforms::texsize::Value( atlasSize ),
+ uniforms::fade::Value( crossfade.t ),
+ uniforms::pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ),
+ uniforms::pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ),
+ uniforms::height_factor::Value( heightFactor ),
+ uniforms::lightcolor::Value( lightColor(light) ),
+ uniforms::lightpos::Value( lightPosition(light, state) ),
+ uniforms::lightintensity::Value( lightIntensity(light) ),
};
}