diff options
Diffstat (limited to 'src/mbgl/map/transform_state.cpp')
-rw-r--r-- | src/mbgl/map/transform_state.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp index 1a0704b0a3..1ac6b5fbfa 100644 --- a/src/mbgl/map/transform_state.cpp +++ b/src/mbgl/map/transform_state.cpp @@ -5,7 +5,7 @@ #include <mbgl/util/interpolate.hpp> #include <mbgl/util/math.hpp> -using namespace mbgl; +namespace mbgl { TransformState::TransformState(ConstrainMode constrainMode_) : constrainMode(constrainMode_) @@ -278,10 +278,10 @@ LatLng TransformState::coordinateToLatLng(const TileCoordinate& coord) const { PrecisionPoint TransformState::coordinateToPoint(const TileCoordinate& coord) const { mat4 mat = coordinatePointMatrix(coord.zoom); - matrix::vec4 p; - matrix::vec4 c = {{ coord.column, coord.row, 0, 1 }}; + vec4<double> p; + vec4<double> c = { coord.column, coord.row, 0, 1 }; matrix::transformMat4(p, c, mat); - return { p[0] / p[3], height - p[1] / p[3] }; + return { p.x / p.w, height - p.y / p.w }; } TileCoordinate TransformState::pointToCoordinate(const PrecisionPoint& point) const { @@ -302,24 +302,24 @@ TileCoordinate TransformState::pointToCoordinate(const PrecisionPoint& point) co // unproject two points to get a line and then find the point on that // line with z=0 - matrix::vec4 coord0; - matrix::vec4 coord1; - matrix::vec4 point0 = {{ point.x, flippedY, 0, 1 }}; - matrix::vec4 point1 = {{ point.x, flippedY, 1, 1 }}; + vec4<double> coord0; + vec4<double> coord1; + vec4<double> point0 = { point.x, flippedY, 0, 1 }; + vec4<double> point1 = { point.x, flippedY, 1, 1 }; matrix::transformMat4(coord0, point0, inverted); matrix::transformMat4(coord1, point1, inverted); - double w0 = coord0[3]; - double w1 = coord1[3]; - double x0 = coord0[0] / w0; - double x1 = coord1[0] / w1; - double y0 = coord0[1] / w0; - double y1 = coord1[1] / w1; - double z0 = coord0[2] / w0; - double z1 = coord1[2] / w1; + double w0 = coord0.w; + double w1 = coord1.w; + double x0 = coord0.x / w0; + double x1 = coord1.x / w1; + double y0 = coord0.y / w0; + double y1 = coord1.y / w1; + double z0 = coord0.z / w0; + double z1 = coord1.z / w1; double t = z0 == z1 ? 0 : (targetZ - z0) / (z1 - z0); - + return { util::interpolate(x0, x1, t), util::interpolate(y0, y1, t), tileZoom }; } @@ -413,3 +413,5 @@ void TransformState::setScalePoint(const double newScale, const PrecisionPoint & Bc = worldSize() / 360; Cc = worldSize() / util::M2PI; } + +} // namespace mbgl |