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-rw-r--r--src/mbgl/map/transform.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index e88bb5465c..6b44e633d9 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -83,14 +83,14 @@ void Transform::jumpTo(const CameraOptions& camera) {
*/
void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& animation) {
Duration duration = animation.duration.value_or(Duration::zero());
- if (state.bounds == LatLngBounds::unbounded() && !isGestureInProgress() && duration != Duration::zero()) {
+ if (state.bounds == LatLngBounds() && !isGestureInProgress() && duration != Duration::zero()) {
// reuse flyTo, without exaggerated animation, to achieve constant ground speed.
return flyTo(camera, animation, true);
}
const EdgeInsets& padding = camera.padding.value_or(state.edgeInsets);
LatLng startLatLng = getLatLng(LatLng::Unwrapped);
const LatLng& unwrappedLatLng = camera.center.value_or(startLatLng);
- const LatLng& latLng = state.bounds != LatLngBounds::unbounded() ? unwrappedLatLng : unwrappedLatLng.wrapped();
+ const LatLng& latLng = state.bounds != LatLngBounds() ? unwrappedLatLng : unwrappedLatLng.wrapped();
double zoom = camera.zoom.value_or(getZoom());
double bearing = camera.bearing ? -*camera.bearing * util::DEG2RAD : getBearing();
double pitch = camera.pitch ? *camera.pitch * util::DEG2RAD : getPitch();
@@ -102,7 +102,7 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
return;
}
- if (state.bounds == LatLngBounds::unbounded()) {
+ if (state.bounds == LatLngBounds()) {
if (isGestureInProgress()) {
// If gesture in progress, we transfer the wrap rounds from the end longitude into
// start, so the "scroll effect" of rounding the world is the same while assuring the