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-rw-r--r--src/mbgl/layout/symbol_projection.hpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
new file mode 100644
index 0000000000..3e57d162fd
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+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/symbol_program.hpp>
+
+namespace mbgl {
+
+ class TransformState;
+ class RenderTile;
+ class SymbolSizeBinder;
+ class PlacedSymbol;
+ namespace style {
+ class SymbolPropertyValues;
+ } // end namespace style
+
+ struct TileDistance {
+ TileDistance(float prevTileDistance_, float lastSegmentViewportDistance_)
+ : prevTileDistance(prevTileDistance_), lastSegmentViewportDistance(lastSegmentViewportDistance_)
+ {}
+ float prevTileDistance;
+ float lastSegmentViewportDistance;
+ };
+
+ struct PlacedGlyph {
+ PlacedGlyph() = default;
+
+ PlacedGlyph(Point<float> point_, float angle_, optional<TileDistance> tileDistance_)
+ : point(point_), angle(angle_), tileDistance(std::move(tileDistance_))
+ {}
+ PlacedGlyph(PlacedGlyph&& other) noexcept
+ : point(std::move(other.point)), angle(other.angle), tileDistance(std::move(other.tileDistance))
+ {}
+ PlacedGlyph(const PlacedGlyph& other)
+ : point(std::move(other.point)), angle(other.angle), tileDistance(std::move(other.tileDistance))
+ {}
+ Point<float> point;
+ float angle;
+ optional<TileDistance> tileDistance;
+ };
+
+ float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol);
+ mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+ mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+
+ using PointAndCameraDistance = std::pair<Point<float>,float>;
+ PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
+
+ void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
+ const mat4& posMatrix, const style::SymbolPropertyValues&,
+ const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&);
+
+ optional<std::pair<PlacedGlyph, PlacedGlyph>> placeFirstAndLastGlyph(const float fontScale,
+ const float lineOffsetX,
+ const float lineOffsetY,
+ const bool flip,
+ const Point<float>& anchorPoint,
+ const Point<float>& tileAnchorPoint,
+ const PlacedSymbol& symbol,
+ const mat4& labelPlaneMatrix,
+ const bool returnTileDistance);
+
+} // end namespace mbgl