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-rw-r--r--src/mbgl/layout/symbol_projection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index b7858f8deb..48ce3a6371 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -47,7 +47,7 @@ namespace mbgl {
* For horizontal labels we want to do step 1 in the shader for performance reasons (no cpu work).
* This is what `u_label_plane_matrix` is used for.
* For labels aligned with lines we have to steps 1 and 2 on the cpu since we need access to the line geometry.
- * This is what `updateLineLabels(...)` does.
+ * This is what `updateLineLabels(...)` in JS, `reprojectLineLabels()` in gl-native, does.
* Since the conversion is handled on the cpu we just set `u_label_plane_matrix` to an identity matrix.
*
* Steps 3 and 4 are done in the shaders for all labels.