diff options
Diffstat (limited to 'src/mbgl/layout/symbol_projection.cpp')
-rw-r--r-- | src/mbgl/layout/symbol_projection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp index b7858f8deb..48ce3a6371 100644 --- a/src/mbgl/layout/symbol_projection.cpp +++ b/src/mbgl/layout/symbol_projection.cpp @@ -47,7 +47,7 @@ namespace mbgl { * For horizontal labels we want to do step 1 in the shader for performance reasons (no cpu work). * This is what `u_label_plane_matrix` is used for. * For labels aligned with lines we have to steps 1 and 2 on the cpu since we need access to the line geometry. - * This is what `updateLineLabels(...)` does. + * This is what `updateLineLabels(...)` in JS, `reprojectLineLabels()` in gl-native, does. * Since the conversion is handled on the cpu we just set `u_label_plane_matrix` to an identity matrix. * * Steps 3 and 4 are done in the shaders for all labels. |