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-rw-r--r--src/mbgl/layout/symbol_instance.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp
index ffb70c7ca2..6e152349ca 100644
--- a/src/mbgl/layout/symbol_instance.cpp
+++ b/src/mbgl/layout/symbol_instance.cpp
@@ -5,46 +5,48 @@ namespace mbgl {
using namespace style;
-SymbolInstance::SymbolInstance(Anchor& anchor,
- const GeometryCoordinates& line,
+SymbolInstance::SymbolInstance(Anchor& anchor_,
+ GeometryCoordinates line_,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const SymbolLayoutProperties::Evaluated& layout,
const float layoutTextSize,
- const bool addToBuffers,
const uint32_t index_,
const float textBoxScale,
const float textPadding,
const SymbolPlacementType textPlacement,
+ const std::array<float, 2> textOffset_,
const float iconBoxScale,
const float iconPadding,
- const SymbolPlacementType iconPlacement,
+ const std::array<float, 2> iconOffset_,
const GlyphPositionMap& positions,
const IndexedSubfeature& indexedFeature,
- const std::size_t featureIndex_) :
- point(anchor.point),
+ const std::size_t featureIndex_,
+ const std::u16string& key_,
+ const float overscaling) :
+ anchor(anchor_),
+ line(line_),
index(index_),
hasText(shapedTextOrientations.first || shapedTextOrientations.second),
hasIcon(shapedIcon),
// Create the collision features that will be used to check whether this symbol instance can be placed
- textCollisionFeature(line, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature),
- iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature),
- featureIndex(featureIndex_) {
+ textCollisionFeature(line_, anchor, shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature, overscaling),
+ iconCollisionFeature(line_, anchor, shapedIcon, iconBoxScale, iconPadding, indexedFeature),
+ featureIndex(featureIndex_),
+ textOffset(textOffset_),
+ iconOffset(iconOffset_),
+ key(key_) {
// Create the quads used for rendering the icon and glyphs.
- if (addToBuffers) {
- if (shapedIcon) {
- iconQuad = getIconQuad(anchor, *shapedIcon, line, layout, layoutTextSize, iconPlacement, shapedTextOrientations.first);
- }
- if (shapedTextOrientations.first) {
- auto quads = getGlyphQuads(anchor, shapedTextOrientations.first, textBoxScale, line, layout, textPlacement, positions);
- glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
- }
- if (shapedTextOrientations.second) {
- auto quads = getGlyphQuads(anchor, shapedTextOrientations.second, textBoxScale, line, layout, textPlacement, positions);
- glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
- }
+ if (shapedIcon) {
+ iconQuad = getIconQuad(*shapedIcon, layout, layoutTextSize, shapedTextOrientations.first);
+ }
+ if (shapedTextOrientations.first) {
+ horizontalGlyphQuads = getGlyphQuads(shapedTextOrientations.first, layout, textPlacement, positions);
+ }
+ if (shapedTextOrientations.second) {
+ verticalGlyphQuads = getGlyphQuads(shapedTextOrientations.second, layout, textPlacement, positions);
}
if (shapedTextOrientations.first && shapedTextOrientations.second) {