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-rw-r--r--src/mbgl/gl/program.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 3b54ec194a..af02ad3d54 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -36,8 +36,13 @@ public:
context.createShader(ShaderType::Fragment, fragmentSource))),
uniformsState((context.linkProgram(program), Uniforms::bindLocations(program))),
attributeLocations(Attributes::bindLocations(program)) {
+
// Re-link program after manually binding only active attributes in Attributes::bindLocations
context.linkProgram(program);
+
+ // We have to re-initialize the uniforms state from the bindings as the uniform locations
+ // get shifted on some implementations
+ uniformsState = Uniforms::bindLocations(program);
}
template <class BinaryProgram>