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Diffstat (limited to 'src/mbgl/gl/context.cpp')
-rw-r--r--src/mbgl/gl/context.cpp161
1 files changed, 131 insertions, 30 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 1b4d6fbcb7..cc5aa014ed 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -1,4 +1,3 @@
-#include <mbgl/map/view.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/debugging_extension.hpp>
@@ -16,6 +15,31 @@ namespace gl {
static_assert(underlying_type(ShaderType::Vertex) == GL_VERTEX_SHADER, "OpenGL type mismatch");
static_assert(underlying_type(ShaderType::Fragment) == GL_FRAGMENT_SHADER, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::Byte) == GL_BYTE, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::Short) == GL_SHORT, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::UnsignedShort) == GL_UNSIGNED_SHORT, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::Integer) == GL_INT, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::UnsignedInteger) == GL_UNSIGNED_INT, "OpenGL type mismatch");
+static_assert(underlying_type(DataType::Float) == GL_FLOAT, "OpenGL type mismatch");
+
+#if not MBGL_USE_GLES2
+static_assert(underlying_type(RenderbufferType::RGBA) == GL_RGBA8, "OpenGL type mismatch");
+#else
+static_assert(underlying_type(RenderbufferType::RGBA) == GL_RGBA8_OES, "OpenGL type mismatch");
+#endif // MBGL_USE_GLES2
+#if not MBGL_USE_GLES2
+static_assert(underlying_type(RenderbufferType::DepthStencil) == GL_DEPTH24_STENCIL8, "OpenGL type mismatch");
+#else
+static_assert(underlying_type(RenderbufferType::DepthStencil) == GL_DEPTH24_STENCIL8_OES, "OpenGL type mismatch");
+#endif // MBGL_USE_GLES2
+#if not MBGL_USE_GLES2
+static_assert(underlying_type(RenderbufferType::DepthComponent) == GL_DEPTH_COMPONENT, "OpenGL type mismatch");
+#else
+static_assert(underlying_type(RenderbufferType::DepthComponent) == GL_DEPTH_COMPONENT16, "OpenGL type mismatch");
+#endif // MBGL_USE_GLES2
+
+
static_assert(underlying_type(PrimitiveType::Points) == GL_POINTS, "OpenGL type mismatch");
static_assert(underlying_type(PrimitiveType::Lines) == GL_LINES, "OpenGL type mismatch");
static_assert(underlying_type(PrimitiveType::LineLoop) == GL_LINE_LOOP, "OpenGL type mismatch");
@@ -36,12 +60,36 @@ static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value
static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch");
static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::Float) == GL_FLOAT, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatVec2) == GL_FLOAT_VEC2, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatVec3) == GL_FLOAT_VEC3, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatVec4) == GL_FLOAT_VEC4, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::Int) == GL_INT, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::IntVec2) == GL_INT_VEC2, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::IntVec3) == GL_INT_VEC3, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::IntVec4) == GL_INT_VEC4, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::Bool) == GL_BOOL, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::BoolVec2) == GL_BOOL_VEC2, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::BoolVec3) == GL_BOOL_VEC3, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::BoolVec4) == GL_BOOL_VEC4, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatMat2) == GL_FLOAT_MAT2, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatMat3) == GL_FLOAT_MAT3, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::FloatMat4) == GL_FLOAT_MAT4, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::Sampler2D) == GL_SAMPLER_2D, "OpenGL type mismatch");
+static_assert(underlying_type(UniformDataType::SamplerCube) == GL_SAMPLER_CUBE, "OpenGL type mismatch");
+
+static_assert(underlying_type(BufferUsage::StreamDraw) == GL_STREAM_DRAW, "OpenGL type mismatch");
+static_assert(underlying_type(BufferUsage::StaticDraw) == GL_STATIC_DRAW, "OpenGL type mismatch");
+static_assert(underlying_type(BufferUsage::DynamicDraw) == GL_DYNAMIC_DRAW, "OpenGL type mismatch");
+
static_assert(std::is_same<BinaryProgramFormat, GLenum>::value, "OpenGL type mismatch");
Context::Context() = default;
Context::~Context() {
- reset();
+ if (cleanupOnDestruction) {
+ reset();
+ }
}
void Context::initializeExtensions(const std::function<gl::ProcAddress(const char*)>& getProcAddress) {
@@ -164,25 +212,39 @@ void Context::verifyProgramLinkage(ProgramID program_) {
throw std::runtime_error("program failed to link");
}
-UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size) {
+UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
vertexBuffer = result;
- MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
+ MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
return result;
}
-UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
+void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
+ vertexBuffer = buffer;
+ MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
+}
+
+UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
- vertexArrayObject = 0;
- elementBuffer = result;
- MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
+ bindVertexArray = 0;
+ globalVertexArrayState.indexBuffer = result;
+ MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
return result;
}
+void Context::updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
+ // Be sure to unbind any existing vertex array object before binding the index buffer
+ // so that we don't mess up another VAO
+ bindVertexArray = 0;
+ globalVertexArrayState.indexBuffer = buffer;
+ MBGL_CHECK_ERROR(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, size, data));
+}
+
+
UniqueTexture Context::createTexture() {
if (pooledTextures.empty()) {
pooledTextures.resize(TextureMax);
@@ -195,7 +257,14 @@ UniqueTexture Context::createTexture() {
}
bool Context::supportsVertexArrays() const {
- return vertexArray &&
+ static bool blacklisted = []() {
+ // Blacklist Adreno 3xx as it crashes on glBuffer(Sub)Data
+ const std::string renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
+ return renderer.find("Adreno (TM) 3") != std::string::npos;
+ }();
+
+ return !blacklisted &&
+ vertexArray &&
vertexArray->genVertexArrays &&
vertexArray->bindVertexArray &&
vertexArray->deleteVertexArrays;
@@ -203,7 +272,21 @@ bool Context::supportsVertexArrays() const {
#if MBGL_HAS_BINARY_PROGRAMS
bool Context::supportsProgramBinaries() const {
- return programBinary && programBinary->programBinary && programBinary->getProgramBinary;
+ if (!programBinary || !programBinary->programBinary || !programBinary->getProgramBinary) {
+ return false;
+ }
+
+ // Blacklist Adreno 3xx, 4xx, and 5xx GPUs due to known bugs:
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=510637
+ // https://chromium.googlesource.com/chromium/src/gpu/+/master/config/gpu_driver_bug_list.json#2316
+ const std::string renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
+ if (renderer.find("Adreno (TM) 3") != std::string::npos
+ || renderer.find("Adreno (TM) 4") != std::string::npos
+ || renderer.find("Adreno (TM) 5") != std::string::npos) {
+ return false;
+ }
+
+ return true;
}
optional<std::pair<BinaryProgramFormat, std::string>>
@@ -229,11 +312,17 @@ optional<std::pair<BinaryProgramFormat, std::string>> Context::getBinaryProgram(
}
#endif
-UniqueVertexArray Context::createVertexArray() {
- assert(supportsVertexArrays());
- VertexArrayID id = 0;
- MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
- return UniqueVertexArray(std::move(id), { this });
+VertexArray Context::createVertexArray() {
+ if (supportsVertexArrays()) {
+ VertexArrayID id = 0;
+ MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
+ UniqueVertexArray vao(std::move(id), { this });
+ return { UniqueVertexArrayState(new VertexArrayState(std::move(vao), *this), VertexArrayStateDeleter { true })};
+ } else {
+ // On GL implementations which do not support vertex arrays, attribute bindings are global state.
+ // So return a VertexArray which shares our global state tracking and whose deleter is a no-op.
+ return { UniqueVertexArrayState(&globalVertexArrayState, VertexArrayStateDeleter { false }) };
+ }
}
UniqueFramebuffer Context::createFramebuffer() {
@@ -386,6 +475,9 @@ Framebuffer Context::createFramebuffer(const Texture& color) {
Framebuffer
Context::createFramebuffer(const Texture& color,
const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) {
+ if (color.size != depthTarget.size) {
+ throw std::runtime_error("Renderbuffer size mismatch");
+ }
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
MBGL_CHECK_ERROR(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color.texture, 0));
@@ -410,7 +502,7 @@ Context::createTexture(const Size size, const void* data, TextureFormat format,
void Context::updateTexture(
TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) {
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = id;
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width,
size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE,
@@ -424,7 +516,7 @@ void Context::bindTexture(Texture& obj,
TextureWrap wrapX,
TextureWrap wrapY) {
if (filter != obj.filter || mipmap != obj.mipmap || wrapX != obj.wrapX || wrapY != obj.wrapY) {
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = obj.texture;
if (filter != obj.filter || mipmap != obj.mipmap) {
@@ -455,7 +547,7 @@ void Context::bindTexture(Texture& obj,
} else if (texture[unit] != obj.texture) {
// We are checking first to avoid setting the active texture without a subsequent
// texture bind.
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = obj.texture;
}
}
@@ -487,7 +579,7 @@ void Context::setDirtyState() {
clearStencil.setDirty();
program.setDirty();
lineWidth.setDirty();
- activeTexture.setDirty();
+ activeTextureUnit.setDirty();
pixelStorePack.setDirty();
pixelStoreUnpack.setDirty();
#if not MBGL_USE_GLES2
@@ -501,8 +593,8 @@ void Context::setDirtyState() {
tex.setDirty();
}
vertexBuffer.setDirty();
- elementBuffer.setDirty();
- vertexArrayObject.setDirty();
+ bindVertexArray.setDirty();
+ globalVertexArrayState.setDirty();
}
void Context::clear(optional<mbgl::Color> color,
@@ -513,19 +605,19 @@ void Context::clear(optional<mbgl::Color> color,
if (color) {
mask |= GL_COLOR_BUFFER_BIT;
clearColor = *color;
- colorMask = { true, true, true, true };
+ colorMask = value::ColorMask::Default;
}
if (depth) {
mask |= GL_DEPTH_BUFFER_BIT;
clearDepth = *depth;
- depthMask = true;
+ depthMask = value::DepthMask::Default;
}
if (stencil) {
mask |= GL_STENCIL_BUFFER_BIT;
clearStencil = *stencil;
- stencilMask = 0xFF;
+ stencilMask = value::StencilMask::Default;
}
MBGL_CHECK_ERROR(glClear(mask));
@@ -557,6 +649,13 @@ void Context::setDrawMode(const TriangleStrip&) {
void Context::setDepthMode(const DepthMode& depth) {
if (depth.func == DepthMode::Always && !depth.mask) {
depthTest = false;
+
+ // Workaround for rendering errors on Adreno 2xx GPUs. Depth-related state should
+ // not matter when the depth test is disabled, but on these GPUs it apparently does.
+ // https://github.com/mapbox/mapbox-gl-native/issues/9164
+ depthFunc = depth.func;
+ depthMask = depth.mask;
+ depthRange = depth.range;
} else {
depthTest = true;
depthFunc = depth.func;
@@ -621,8 +720,8 @@ void Context::performCleanup() {
for (const auto id : abandonedBuffers) {
if (vertexBuffer == id) {
vertexBuffer.setDirty();
- } else if (elementBuffer == id) {
- elementBuffer.setDirty();
+ } else if (globalVertexArrayState.indexBuffer == id) {
+ globalVertexArrayState.indexBuffer.setDirty();
}
}
MBGL_CHECK_ERROR(glDeleteBuffers(int(abandonedBuffers.size()), abandonedBuffers.data()));
@@ -631,8 +730,10 @@ void Context::performCleanup() {
if (!abandonedTextures.empty()) {
for (const auto id : abandonedTextures) {
- if (activeTexture == id) {
- activeTexture.setDirty();
+ for (auto& binding : texture) {
+ if (binding == id) {
+ binding.setDirty();
+ }
}
}
MBGL_CHECK_ERROR(glDeleteTextures(int(abandonedTextures.size()), abandonedTextures.data()));
@@ -642,8 +743,8 @@ void Context::performCleanup() {
if (!abandonedVertexArrays.empty()) {
assert(supportsVertexArrays());
for (const auto id : abandonedVertexArrays) {
- if (vertexArrayObject == id) {
- vertexArrayObject.setDirty();
+ if (bindVertexArray == id) {
+ bindVertexArray.setDirty();
}
}
MBGL_CHECK_ERROR(vertexArray->deleteVertexArrays(int(abandonedVertexArrays.size()),