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-rw-r--r--src/mbgl/gfx/upload_pass.hpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/src/mbgl/gfx/upload_pass.hpp b/src/mbgl/gfx/upload_pass.hpp
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+++ b/src/mbgl/gfx/upload_pass.hpp
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+#pragma once
+
+#include <mbgl/gfx/debug_group.hpp>
+#include <mbgl/gfx/vertex_vector.hpp>
+#include <mbgl/gfx/vertex_buffer.hpp>
+#include <mbgl/gfx/index_vector.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
+#include <mbgl/gfx/texture.hpp>
+#include <mbgl/util/size.hpp>
+
+namespace mbgl {
+namespace gfx {
+
+class UploadPass {
+protected:
+ UploadPass() = default;
+
+ friend class DebugGroup<UploadPass>;
+ virtual void pushDebugGroup(const char* name) = 0;
+ virtual void popDebugGroup() = 0;
+
+public:
+ virtual ~UploadPass() = default;
+ UploadPass(const UploadPass&) = delete;
+ UploadPass& operator=(const UploadPass&) = delete;
+
+ DebugGroup<UploadPass> createDebugGroup(const char* name) {
+ return { *this, name };
+ }
+
+public:
+ template <class Vertex>
+ VertexBuffer<Vertex>
+ createVertexBuffer(VertexVector<Vertex>&& v,
+ const BufferUsageType usage = BufferUsageType::StaticDraw) {
+ return { v.elements(), createVertexBufferResource(v.data(), v.bytes(), usage) };
+ }
+
+ template <class Vertex>
+ void updateVertexBuffer(VertexBuffer<Vertex>& buffer, VertexVector<Vertex>&& v) {
+ assert(v.elements() == buffer.elements);
+ updateVertexBufferResource(buffer.getResource(), v.data(), v.bytes());
+ }
+
+ template <class DrawMode>
+ IndexBuffer createIndexBuffer(IndexVector<DrawMode>&& v,
+ const BufferUsageType usage = BufferUsageType::StaticDraw) {
+ return { v.elements(), createIndexBufferResource(v.data(), v.bytes(), usage) };
+ }
+
+ template <class DrawMode>
+ void updateIndexBuffer(IndexBuffer& buffer, IndexVector<DrawMode>&& v) {
+ assert(v.elements() == buffer.elements);
+ updateIndexBufferResource(buffer.getResource(), v.data(), v.bytes());
+ }
+
+protected:
+ virtual std::unique_ptr<VertexBufferResource>
+ createVertexBufferResource(const void* data, std::size_t size, const BufferUsageType) = 0;
+ virtual void
+ updateVertexBufferResource(VertexBufferResource&, const void* data, std::size_t size) = 0;
+
+ virtual std::unique_ptr<IndexBufferResource>
+ createIndexBufferResource(const void* data, std::size_t size, const BufferUsageType) = 0;
+ virtual void
+ updateIndexBufferResource(IndexBufferResource&, const void* data, std::size_t size) = 0;
+
+public:
+ // Create a texture from an image with data.
+ template <typename Image>
+ Texture createTexture(const Image& image,
+ TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
+ auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
+ return { image.size,
+ createTextureResource(image.size, image.data.get(), format, type) };
+ }
+
+ template <typename Image>
+ void updateTexture(Texture& texture,
+ const Image& image,
+ TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
+ auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
+ updateTextureResource(texture.getResource(), image.size, image.data.get(), format, type);
+ texture.size = image.size;
+ }
+
+ template <typename Image>
+ void updateTextureSub(Texture& texture,
+ const Image& image,
+ const uint16_t offsetX,
+ const uint16_t offsetY,
+ TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
+ assert(image.size.width + offsetX <= texture.size.width);
+ assert(image.size.height + offsetY <= texture.size.height);
+ auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
+ updateTextureResourceSub(texture.getResource(), offsetX, offsetY, image.size, image.data.get(), format, type);
+ }
+
+protected:
+ virtual std::unique_ptr<TextureResource> createTextureResource(
+ Size, const void* data, TexturePixelType, TextureChannelDataType) = 0;
+ virtual void updateTextureResource(TextureResource&, Size, const void* data,
+ TexturePixelType, TextureChannelDataType) = 0;
+ virtual void updateTextureResourceSub(TextureResource&, uint16_t xOffset, uint16_t yOffset, Size, const void* data,
+ TexturePixelType, TextureChannelDataType) = 0;
+};
+
+} // namespace gfx
+} // namespace mbgl