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-rw-r--r--src/geometry/sprite_atlas.cpp235
1 files changed, 235 insertions, 0 deletions
diff --git a/src/geometry/sprite_atlas.cpp b/src/geometry/sprite_atlas.cpp
new file mode 100644
index 0000000000..80212c1dfb
--- /dev/null
+++ b/src/geometry/sprite_atlas.cpp
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+#include <llmr/geometry/sprite_atlas.hpp>
+#include <llmr/platform/gl.hpp>
+#include <llmr/platform/platform.hpp>
+#include <llmr/util/math.hpp>
+#include <llmr/util/std.hpp>
+
+#include <llmr/style/sprite.hpp>
+
+#include <cassert>
+#include <cmath>
+#include <algorithm>
+
+
+using namespace llmr;
+
+SpriteAtlas::SpriteAtlas(dimension width, dimension height)
+ : width(width),
+ height(height),
+ bin(width, height),
+ dirty(true) {
+}
+
+bool SpriteAtlas::resize(const float newRatio) {
+ if (pixelRatio == newRatio) return false;
+
+ std::lock_guard<std::mutex> lock(mtx);
+
+ const float oldRatio = pixelRatio;
+ pixelRatio = newRatio;
+
+ if (data) {
+ char *old_data = data;
+
+ data = nullptr;
+ allocate();
+
+ dimension w = static_cast<dimension>(width * newRatio);
+ dimension h = static_cast<dimension>(height * newRatio);
+ float s = std::pow(oldRatio / newRatio, 2);
+
+ // Basic image scaling. TODO: Replace this with better image scaling.
+ uint32_t *img_new = reinterpret_cast<uint32_t *>(data);
+ uint32_t *img_old = reinterpret_cast<uint32_t *>(old_data);
+ for (size_t i = 0, length = w * h; i < length; i++) {
+ img_new[i] = img_old[static_cast<size_t>(s * i)];
+ }
+
+ free(old_data);
+ dirty = true;
+ }
+
+ return dirty;
+}
+
+Rect<SpriteAtlas::dimension> SpriteAtlas::getIcon(const int size, const std::string &name) {
+ std::lock_guard<std::mutex> lock(mtx);
+
+ std::map<std::string, Rect<dimension>> &size_index = index[size];
+
+ auto rect_it = size_index.find(name);
+ if (rect_it != size_index.end()) {
+ return rect_it->second;
+ }
+
+ // We have to allocate a new area in the bin, and store an empty image in it.
+ // Add a 1px border around every image.
+ const dimension pack_size = size + 2 * buffer;
+
+ Rect<dimension> rect = bin.allocate(pack_size, pack_size);
+ if (rect.w == 0) {
+ fprintf(stderr, "sprite atlas bitmap overflow");
+ return rect;
+ }
+
+ size_index.emplace(name, rect);
+
+ allocate();
+
+
+ // Draw an antialiased circle.
+ const int img_size = size * pixelRatio;
+ const int img_offset_x = (rect.x + buffer) * pixelRatio;
+ const int img_offset_y = (rect.y + buffer) * pixelRatio;
+
+ uint32_t *sprite_img = reinterpret_cast<uint32_t *>(data);
+ const float blur = 1.5f / size;
+
+ const uint8_t r = 0x7F;
+ const uint8_t g = 0x7F;
+ const uint8_t b = 0x7F;
+
+ const int sprite_stride = width * pixelRatio;
+ for (int y = 0; y < img_size; y++) {
+ const int img_y = (img_offset_y + y) * sprite_stride + img_offset_x;
+ for (int x = 0; x < img_size; x++) {
+
+ const float dist = util::length(float(x) / img_size - 0.5f, float(y) / img_size - 0.5f);
+ const float t = util::smoothstep(0.5f, 0.5f - blur, dist);
+ const uint8_t alpha = t * 255;
+
+ uint32_t color = (uint32_t(r * t) << 0) |
+ (uint32_t(g * t) << 8) |
+ (uint32_t(b * t) << 16) |
+ (uint32_t(alpha) << 24);
+ sprite_img[img_y + x] = color;
+ }
+ }
+
+ uninitialized.emplace(size, name);
+
+ dirty = true;
+
+ return rect;
+}
+
+void SpriteAtlas::allocate() {
+ if (!data) {
+ dimension w = static_cast<dimension>(width * pixelRatio);
+ dimension h = static_cast<dimension>(height * pixelRatio);
+ data = (char *)calloc(w * h, sizeof(uint32_t));
+ }
+}
+
+Rect<SpriteAtlas::dimension> SpriteAtlas::setIcon(const int size, const std::string &name, const std::string &icon) {
+ Rect<dimension> rect = getIcon(size, name);
+
+ // Copy the bitmap
+ const int img_size = size * pixelRatio;
+ const int img_offset_x = (rect.x + buffer) * pixelRatio;
+ const int img_offset_y = (rect.y + buffer) * pixelRatio;
+
+ if (std::pow(size * pixelRatio, 2) * 4 /* rgba */ != icon.size()) { fprintf(stderr, "mismatched icon buffer size!"); }
+
+ const uint32_t *icon_img = reinterpret_cast<const uint32_t *>(icon.data());
+ uint32_t *sprite_img = reinterpret_cast<uint32_t *>(data);
+
+ const int sprite_stride = width * pixelRatio;
+ const int icon_stride = size * pixelRatio;
+ for (size_t y = 0; y < img_size; y++) {
+ const int img_y = (img_offset_y + y) * sprite_stride + img_offset_x;
+ const int icon_y = y * icon_stride;
+ for (size_t x = 0; x < img_size; x++) {
+ sprite_img[img_y + x] = icon_img[icon_y + x];
+ }
+ }
+
+ dirty = true;
+
+ return rect;
+}
+
+void SpriteAtlas::update(const Sprite &sprite) {
+ if (!sprite.isLoaded()) return;
+
+ SpriteAtlas &atlas = *this;
+ std::erase_if(uninitialized, [&sprite, &atlas](const std::pair<int, std::string> &pair) {
+ const int &size = pair.first;
+ const std::string &name = pair.second;
+ const SpritePosition &src = sprite.getSpritePosition(name + "-" + std::to_string(size));
+ if (src.width == size && src.height == size && src.pixelRatio == atlas.pixelRatio) {
+ const uint32_t *src_img = reinterpret_cast<const uint32_t *>(sprite.raster.getData());
+
+ uint32_t *dst_img = reinterpret_cast<uint32_t *>(atlas.data);
+ Rect<dimension> dst = atlas.getIcon(size, name);
+ dst.x = (dst.x + buffer) * atlas.pixelRatio;
+ dst.y = (dst.y + buffer) * atlas.pixelRatio;
+ dst.w = (dst.w - 2 * buffer) * atlas.pixelRatio;
+ dst.h = (dst.h - 2 * buffer) * atlas.pixelRatio;
+
+
+ const int src_image_stride = sprite.raster.width;
+ const int dst_image_stride = atlas.width * atlas.pixelRatio;
+ const int src_stride = src.width * src.pixelRatio;
+
+ for (int y = 0; y < dst.h; y++) {
+ const int src_pos = (src.y * src.pixelRatio + y) * src_image_stride + src.x * src.pixelRatio;
+ const int dst_pos = (dst.y + y) * dst_image_stride + dst.x;
+
+ // TODO: this is crashing
+ // memcpy(dst_img + dst_pos, src_img + src_pos, src_stride * sizeof(uint32_t));
+ }
+
+
+ return true;
+ } else {
+ return false;
+ }
+ });
+}
+
+void SpriteAtlas::bind(bool linear) {
+ if (!texture) {
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, texture);
+ }
+
+ GLuint filter_val = linear ? GL_LINEAR : GL_NEAREST;
+ if (filter_val != filter) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_val);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_val);
+ filter = filter_val;
+ }
+
+ if (dirty) {
+ std::lock_guard<std::mutex> lock(mtx);
+ allocate();
+ glTexImage2D(
+ GL_TEXTURE_2D, // GLenum target
+ 0, // GLint level
+ GL_RGBA, // GLint internalformat
+ width * pixelRatio, // GLsizei width
+ height * pixelRatio, // GLsizei height
+ 0, // GLint border
+ GL_RGBA, // GLenum format
+ GL_UNSIGNED_BYTE, // GLenum type
+ data // const GLvoid * data
+ );
+
+ platform::show_color_debug_image("Sprite Atlas", data, width * pixelRatio, height * pixelRatio);
+
+ dirty = false;
+ }
+};
+
+SpriteAtlas::~SpriteAtlas() {
+ std::lock_guard<std::mutex> lock(mtx);
+ if (data) {
+ free(data);
+ data = nullptr;
+ }
+}