diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/config.cmake | 3 | ||||
-rw-r--r-- | platform/darwin/mbgl/gl/gl_impl.hpp | 12 | ||||
-rw-r--r-- | platform/glfw/glfw_view.cpp | 10 | ||||
-rw-r--r-- | platform/ios/config.cmake | 2 | ||||
-rw-r--r-- | platform/macos/config.cmake | 16 |
5 files changed, 34 insertions, 9 deletions
diff --git a/platform/android/config.cmake b/platform/android/config.cmake index a0143aee9d..714d566bd8 100644 --- a/platform/android/config.cmake +++ b/platform/android/config.cmake @@ -1,4 +1,5 @@ -add_definitions(-DMBGL_USE_GLES2=1) +set(USE_GLES2 ON) + include(cmake/nunicode.cmake) # Build thin archives. diff --git a/platform/darwin/mbgl/gl/gl_impl.hpp b/platform/darwin/mbgl/gl/gl_impl.hpp index b4c062a474..0db125c7b4 100644 --- a/platform/darwin/mbgl/gl/gl_impl.hpp +++ b/platform/darwin/mbgl/gl/gl_impl.hpp @@ -8,9 +8,15 @@ #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> #elif TARGET_OS_MAC - #include <OpenGL/OpenGL.h> - #include <OpenGL/gl.h> - #include <OpenGL/glext.h> + #if MBGL_USE_GLES2 + #define GL_GLEXT_PROTOTYPES + #include <GLES2/gl2.h> + #include <GLES2/gl2ext.h> + #else + #include <OpenGL/OpenGL.h> + #include <OpenGL/gl.h> + #include <OpenGL/glext.h> + #endif #else #error Unsupported Apple platform #endif diff --git a/platform/glfw/glfw_view.cpp b/platform/glfw/glfw_view.cpp index f1cbdbbaeb..9179113139 100644 --- a/platform/glfw/glfw_view.cpp +++ b/platform/glfw/glfw_view.cpp @@ -54,13 +54,19 @@ GLFWView::GLFWView(bool fullscreen_, bool benchmark_) height = videoMode->height; } +#if __APPLE__ glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GL_TRUE); +#endif + +#if MBGL_WITH_EGL + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); +#endif #ifdef DEBUG glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); #endif -#ifdef GL_ES_VERSION_2_0 +#if MBGL_USE_GLES2 glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); @@ -652,7 +658,7 @@ void GLFWView::toggle3DExtrusions(bool visible) { namespace mbgl { namespace platform { -#ifndef GL_ES_VERSION_2_0 +#ifndef MBGL_USE_GLES2 void showDebugImage(std::string name, const char *data, size_t width, size_t height) { glfwInit(); diff --git a/platform/ios/config.cmake b/platform/ios/config.cmake index 48bb27a696..6bed436f64 100644 --- a/platform/ios/config.cmake +++ b/platform/ios/config.cmake @@ -1,4 +1,4 @@ -add_definitions(-DMBGL_USE_GLES2=1) +set(USE_GLES2 ON) macro(initialize_ios_target target) set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "9.0") diff --git a/platform/macos/config.cmake b/platform/macos/config.cmake index d53f61f3b3..f164b8491e 100644 --- a/platform/macos/config.cmake +++ b/platform/macos/config.cmake @@ -27,7 +27,6 @@ macro(mbgl_platform_core) PRIVATE platform/default/mbgl/gl/headless_frontend.hpp PRIVATE platform/default/mbgl/gl/headless_backend.cpp PRIVATE platform/default/mbgl/gl/headless_backend.hpp - PRIVATE platform/darwin/src/headless_backend_cgl.cpp # Snapshotting PRIVATE platform/default/mbgl/map/map_snapshotter.cpp @@ -40,6 +39,20 @@ macro(mbgl_platform_core) PRIVATE platform/default/mbgl/util/default_thread_pool.cpp ) + if(WITH_EGL) + target_sources(mbgl-core + PRIVATE platform/linux/src/headless_backend_egl.cpp + ) + target_add_mason_package(mbgl-core PUBLIC swiftshader) + else() + target_sources(mbgl-core + PRIVATE platform/darwin/src/headless_backend_cgl.cpp + ) + target_link_libraries(mbgl-core + PUBLIC "-framework OpenGL" + ) + endif() + target_add_mason_package(mbgl-core PUBLIC geojson) target_add_mason_package(mbgl-core PUBLIC polylabel) target_add_mason_package(mbgl-core PRIVATE icu) @@ -58,7 +71,6 @@ macro(mbgl_platform_core) PUBLIC "-framework Foundation" PUBLIC "-framework CoreText" PUBLIC "-framework CoreGraphics" - PUBLIC "-framework OpenGL" PUBLIC "-framework ImageIO" PUBLIC "-framework CoreServices" PUBLIC "-framework SystemConfiguration" |