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-rw-r--r--platform/macos/src/MGLMapView.mm3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm
index 5e4fd2f727..4309a12693 100644
--- a/platform/macos/src/MGLMapView.mm
+++ b/platform/macos/src/MGLMapView.mm
@@ -278,8 +278,9 @@ public:
MGLRendererConfiguration *config = [MGLRendererConfiguration currentConfiguration];
auto renderer = std::make_unique<mbgl::Renderer>(*_mbglView, config.scaleFactor, *config.fileSource, *_mbglThreadPool, config.contextMode, config.cacheDir, config.localFontFamilyName);
+ BOOL enableCrossSourceCollisions = !config.perSourceCollisions;
_rendererFrontend = std::make_unique<MGLRenderFrontend>(std::move(renderer), self, *_mbglView, true);
- _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, self.size, config.scaleFactor, *config.fileSource, *_mbglThreadPool, mbgl::MapMode::Continuous, mbgl::ConstrainMode::None, mbgl::ViewportMode::Default, config.crossSourceCollisions);
+ _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, self.size, config.scaleFactor, *config.fileSource, *_mbglThreadPool, mbgl::MapMode::Continuous, mbgl::ConstrainMode::None, mbgl::ViewportMode::Default, enableCrossSourceCollisions);
// Install the OpenGL layer. Interface Builder’s synchronous drawing means
// we can’t display a map, so don’t even bother to have a map layer.